Light Domain: Difference between revisions

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Radiance: As a Fast Action the channeler begins radiating increasingly intense light which causes various effects. Radiance increases one rank per turn until it reaches maximum at Rank 3.
Radiance: As a Fast Action the channeler begins radiating increasingly intense light which causes various effects. Radiance increases one rank per turn until it reaches maximum at Rank 3.
Rank 1 (the round activated): Illuminates the area as bright as a torch.
* Rank 1 (the round activated): Illuminates the area as bright as a torch.
Rank 2: Illuminates the area as bright as a bonfire, preventing non-magical concealment within the area.  
* Rank 2: Illuminates the area as bright as a bonfire, preventing non-magical concealment within the area.  
Rank 3: Illuminates the area as brightly as daylight, preventing non-magical concealment within the area. Targets within 5 yards + Rank of the caster must succeed on a Magic Resistance roll or suffer a -2 Penalty to skill checks requiring vision for 10 minutes.
* Rank 3: Illuminates the area as brightly as daylight, preventing non-magical concealment within the area. Targets within 5 yards + Rank of the caster must succeed on a Magic Resistance roll or suffer a -2 Penalty to skill checks requiring vision for 10 minutes.


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Revision as of 18:59, 29 July 2020

Domain Power:

Radiance: As a Fast Action the channeler begins radiating increasingly intense light which causes various effects. Radiance increases one rank per turn until it reaches maximum at Rank 3.

  • Rank 1 (the round activated): Illuminates the area as bright as a torch.
  • Rank 2: Illuminates the area as bright as a bonfire, preventing non-magical concealment within the area.
  • Rank 3: Illuminates the area as brightly as daylight, preventing non-magical concealment within the area. Targets within 5 yards + Rank of the caster must succeed on a Magic Resistance roll or suffer a -2 Penalty to skill checks requiring vision for 10 minutes.
Radiant Evocation
Rank Power Description
1 Flash Add blindness penalties to targets affected by spells or domain power.
2 Searing Light A focused beam of light that damages targets.
3 Binding Light A burst of fused light that binds targets in place.
4 Aeon Flux A field of light that slows targets, and bursts in a powerful blast at will.
5 Solar Nova Consumes Radiance causing a powerful burst of light that deals damage and causes blindness.


Light Constructs
Rank Power Description
1 Infuse Object Infuse an object with the channeller’s Radiance for 24 hours.
2 Solid Light Create solid light constructs of increasing complexity.
3 Magic Prism Create a brief magical barrier that protects the caster and allies.
4 Active Constructs The solid light constructs are capable of motion while the caster concentrates.
5 Reflect Redirect a spell which targets the channeler.


Light Mastery
Rank Power Description
1 Radiant Visage Create a powerful glamour that adds a divine bonus to Diplomacy, Leadership, and Intimidation.
2 Mirage Play tricks with the light, creating illusions as per Minor Illusion.
3 Bend Light Bend light around a target granting them Invisibility.
4 Sunburst Consumes Radiance to dispel all enemy magical concealment, or illusion spells in a large area, leaving a lingering glow on affected targets preventing them from entering stealth. Deals damage to shadows and shadow constructs.
5 Speed of Light This ritual allows the caster and up to Rank targets transform into light and travel instantly to another point on the same plane.