Life Sphere: Difference between revisions

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| [[Enhance Poison]] || Use magic to increase the Potency and Duration of poisons.
| [[Enhance Poison]] || Use magic to increase the Potency and Duration of poisons.
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| [[Feign Death]] || Fake the symptoms of death.
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| [[Flash  Heal]] || Quickly heal a single target for 1 lethal damage.
| [[Flash  Heal]] || Quickly heal a single target for 1 lethal damage.
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| [[Life Trance]] || The Life Mage enters into a trance that gives significant insight into a target’s health.
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| [[Low-Light Vision]] || Gain the ability to see in nearly pitch black environments.
| [[Low-Light Vision]] || Gain the ability to see in nearly pitch black environments.
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| [[Plant Lore]] || Gain an instant and enduring knowledge of an observed plant.
| [[Plant Lore]] || Gain an instant and enduring knowledge of an observed plant.
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| [[Sustain]] || Ignore fatigue and hunger penalties for the duration of the spell. The longer this spell is used, the more costly.
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Revision as of 23:52, 8 January 2021

Description

Life Energy. Healing, growth, creation, rejuvenation, body Life ley lines are in intricate lattices, woven through every living being

Spells

Rank 1

Spell Description
Alter Cosmetic Make adjustments to skin, hair color, and eyes to create a variety of cosmetic effects.
Cleanse Attempt to cleanse a single poison or disease affecting a target.
Enhance Poison Use magic to increase the Potency and Duration of poisons.
Flash Heal Quickly heal a single target for 1 lethal damage.
Low-Light Vision Gain the ability to see in nearly pitch black environments.
Plant Lore Gain an instant and enduring knowledge of an observed plant.

Rank 2

Spell Description
Control Beast Use instinctive triggers to control beasts basic actions such as fight/flight.
Control Plants Control nearby plants to restrain or attack targets, or grant bonuses to movement.
Life Armor Gain resistance bonuses against Death Magic.
Pheromone Control Make yourself almost irresistible, influencing social actions.
Physical Enhancement Grant an enhancement bonus to the caster's choice of physical stats.
Poison On a failed Magic Resist Roll, inflict a poison of choice equal or lower Rank on a target. Poison deals initial damage immediately instead of the following round.
Sense Life Detection spell capable of sensing the duration, number, and strength of nearby life forms.
Self Healing Heal yourself for Intelligence + Magecraft + Life Sphere dice.

Rank 3

Spell Description
Animal Minion Through a combination of animal ken and instinctive triggers you gain a powerful familiar.
Control Body Influence a target’s body, causing autonomic actions, or paralyzation.
Haste Flood a target with adrenaline giving them a massive boost for a time.
Heal Magically heal a single target.
Purify Improved Cleanse that rolls against each poison/disease on the target.
Replenishment The target recovers recovers mana more swiftly.

Rank 4

Spell Description
Cure Addiction Reduce or eliminate drug or alcohol addictions.
Contagion Virulent disease that spreads on contact.
Mass Heal Healing for multiple allies.
Mass Physical Enhancement Provide physical enhancement for multiple allies with a single cast.
Plant Wall A living wall of vines and thick plants.
Speed Growth Create living plants rapidly in an area.

Rank 5

Spell Description
Greater Heal Heals a target for Intelligence + Magecraft + Life Sphere dice + 5 lethal healing.
Panacea A complete cleanse and heal of a target that will always succeed.
Plant Form Gain aspects of plants, physical enhancements, and rapid healing.
Regenerate Grant a single target 1 lethal / round regeneration for 1 hour.