Legendary: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
(Created page with "{| class="tdgrey1" |- | Required || Lark Discipline 5 |- | Range || Self |- | Target Area || Self |- | Duration || Instant |- | Action || Free |- | Cost ||...")
 
mNo edit summary
 
Line 14: Line 14:
|-
|-
   | Effect ||   
   | Effect ||   
* Passive: Story Dice gained in an encounter (such as those gained by Flourish or Use the Environment) may now be retained for the remainder of the Session.
* ''Passive:'' Story Dice gained in an encounter (such as those gained by Flourish or Use the Environment) may now be retained for the remainder of the Session.
* Active: Once per Session, if you are rendered incapacitated due to damage, you may spend a Story Point (3d10 bonus dice) to return to 1 Health.
* ''Active:'' Once per Session, if you are rendered incapacitated due to damage, you may spend a Story Point (3d10 bonus dice) to return to 1 Health.
* Active: Once per Chapter, if you are rendered Dead due to damage (does not include Slay effects), you may spend a Story Point (3d10 bonus dice) to stabilize at 0 Health.
* ''Active:'' Once per Chapter, if you are rendered Dead due to damage (does not include Slay effects), you may spend a Story Point (3d10 bonus dice) to stabilize at 0 Health.
|}
|}



Latest revision as of 10:03, 11 May 2021

Required Lark Discipline 5
Range Self
Target Area Self
Duration Instant
Action Free
Cost 1 Story Point (3d10 bonus dice)
Effect
  • Passive: Story Dice gained in an encounter (such as those gained by Flourish or Use the Environment) may now be retained for the remainder of the Session.
  • Active: Once per Session, if you are rendered incapacitated due to damage, you may spend a Story Point (3d10 bonus dice) to return to 1 Health.
  • Active: Once per Chapter, if you are rendered Dead due to damage (does not include Slay effects), you may spend a Story Point (3d10 bonus dice) to stabilize at 0 Health.