Ice Armor: Difference between revisions

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   | Area ||  Caster Only
   | Area ||  Caster Only
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|-
   | Duration ||  1 Hour
   | Duration ||  24 hours
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|-
   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic

Revision as of 14:16, 26 January 2018

Required Spheres Water 2
Range Self
Area Caster Only
Duration 24 hours
Casting Verbal, Somatic
Effect Conjures a frozen casing of armor around the caster which provides Rank Physical Defense that is immune to Rank Armor Piercing. After being hit by a successful melee attack the caster applies 1 Physical Damage Reduction to the attack and grants three stacks of the Frost debuff (-9 speed for 1 round) to the attacker. This effect expends a charge and is triggered even if all damage is negated with Ward. The armor begins with 1 charge, gaining an additional charge at Rank 3, and a third at Rank 5. When the charges are gone the Physical Defense remains for the duration of the spell. This spell may not be combined with Fire Armor.