Guilds of the Free Cities: Difference between revisions

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==Guilds==
Almost the entire economy of the free cities is regulated by Guilds. One cannot run a business or pursue training in a particular profession without the sanction or approval of one of the associated guilds.
Almost the entire economy of the free cities is regulated by Guilds. One cannot run a business or pursue training in a particular profession without the sanction or approval of one of the associated guilds.
=Administrative Guilds=
==Ruling Guild==
{{Main|Ruling Guild}}
==City Guild==
{{Main|City Guild}}
Unlike the Ruling Guild, the City Guild is primarily concerned with administration. While the president of the City Guild has a seat on the Ruling Guild, no other member of the City Guild has a seat on the Ruling Guild.


===Common City Guilds===
=Guilds, Common=
These guilds are common and exist in all five of the Free Cities; they tend to associate with one another and as such, if a person finds him or herself blacklisted by one of the guilds in any city, they will often be shunned by their sister guilds in the others.  
These guilds are widespread and have at least a single representative in each of the Free Cities. They are not particularly powerful on their own, but they tend to associate with one another and as such, if a person finds him or herself blacklisted by one of the guilds in any city, they will often be shunned by their sister guilds in the others.
 
==Agricultural Guild==
====Mercantile Guilds====
{{Main|Agricultural Guild}}
 
==Entertainers' Guild==
====Scribes' Guilds====
{{Main|Entertainers' Guild}}
 
==Mercantile Guild==
====Thieves' Guilds====
{{Main|Mercantile Guild}}
 
==Scribes' Guild==
====Entertainers' Guilds====
{{Main|Scribes' Guild}}
 
==Thieves' Guild==
====Agricultural Guilds====
{{Main|Thieves' Guild}}
 
==Other Guilds==
===Other Guilds===
===The Guild of Scales===
 
====The Guild of Scales====
{{Main|Guild of Scales}}
{{Main|Guild of Scales}}
The members of this guild serve as the highest authority on dragon lore. If rumors can be believed, they still treat with the drakes and are sometimes gifted scales by the dragons of Visici.
The members of this guild serve as the highest authority on dragon lore. If rumors can be believed, they still treat with the drakes and are sometimes gifted scales by the dragons of Visici.
===The Adventurers' Guild===
{{Main|The Adventurers' Guild}}


==Unique Guilds==
=Guilds, City Specific=
 
Among the Free Cities, these guilds are widely revered and influential, however they are most powerful in their "home" city, where their headquarters are located.
===Tyrose===
 
====The Sons of Tyrath====
{{Main|The Sons of Tyrath}}
The Sons of Tyrath is perhaps the most powerful guild in the Free Cities. This mages' guild has chapters in each of the cities, however their influence is most powerful in the city of Tyrose where their headquarters, the Tower of Tyrath, looms above all.


===Avemroth===
==Avemroth==
{{Main|Avemroth}}
===Temple Guild===
{{Main|Temple Guild}}
===Enforcers' Guild===
{{Main|Enforcers' Guild}}
The Enforcers Guild draws its membership primarily from the Inquisition of Alkaizer and the Vigilant of Septimus. The Inquisition concerns itself more with investigative enforcement, leading to the Inquisitor General being the logical choice for commander of the Enforcers Guild.
===Military Guild===
{{Main|Military Guild}}


==Isinroth==
{{Main|Isinroth}}


====Temple Guild====
==Kertos==
{{Main|Temple Guild (Avemroth)}}
{{Main|Kertos}}
===The Grey Order===
{{Main|The Grey Order}}
A group of rangers, or "wardens" as some prefer to be called, work as protectors for the Free City of Kertos. They are the law when it comes to keeping the peace and providing protection to the city. In addition to the everyday rangers that keep guard over the city, the Grey Order also has five specialized units within their ranks made up of the best of the best that the Order has to offer. The units are made up of six men each, and special care is taken to making units with complementary strengths.
===The Tenders===
{{Main|The Tenders}}
A guild of shamans that are focused on the well being of the great oak trees that hold much of Kertos aloft. They make sure the trees are upkept and are given the proper respect and attention needed to keep the treetop section of the city safe and healthy.


===Syr===
==Syr==
 
{{Main|Syr}}
====The Black====
===The Black===
{{Main|The Black}}
{{Main|The Black}}
Membership within The Black is highly regulated, their numbers tightly controlled and kept secret from the general public. All members of The Black are registered, and a description of what powers they possess is usually provided to several guilds, primarily The Scribes and the Sons of Tyrath. All members of The Black must wear their robes at all times. As sorcery is feared and loathed in the cities, members are kept visible to be distrusted and poorly-received by the common person.
Membership within The Black is highly regulated, their numbers tightly controlled and kept secret from the general public. All members of The Black are registered, and a description of what powers they possess is usually provided to several guilds, primarily The Scribes and the Sons of Tyrath. All members of The Black must wear their robes at all times. As sorcery is feared and loathed in the cities, members are kept visible to be distrusted and poorly-received by the common person.


===Kertos===
==Tyrose==
====The Grey Order====
{{Main|Tyrose}}
{{Main|The Grey Order}}
===The Sons of Tyrath===
A group of rangers or wardens as some prefer to be called that work as protectors for the Free City of Kertos. They are the law when it comes to keeping peace in Kertos and providing protection to the city. In addition to just the everyday rangers that keep guard over the city; The Gray Order also has five specialized units within their ranks. These units are made up of the best of the best that the Order has to offer. The units are made up of six men each, special care is taken to making units with complementary strengths.
{{Main|The Sons of Tyrath}}
 
The Sons of Tyrath is perhaps the most powerful guild in the Free Cities. This mages' guild has chapters in each of the cities, however their influence is most powerful in the city of Tyrose where their headquarters, the Tower of Tyrath, looms above all.
====Cerberus==== - The most well trained and senior of the units, often stationed within the city itself they are a moments notice ready to move out and protect Kertos from far-reaching threats.
====Gryphon==== - Acting as scouts in and around Kertos their first job at times is to locate threats and assess them; making them the first line of defense as well as those to first alert the city.
====Manticore==== - A unit of heavily armored Wardens, this unit is most focused on the outer security of the city walls and acts to find and amend breaches or possible weak points.
====Selkie==== - This unit of Wardens is in charge of policing the waterways to the North and South of Kertos. By tradition, the Selkie unit is comprised of all female members; based on the legend of Hazel O'Neil who created her own unit within the Gray Order when her husband was slain by a band of roving river pirates. In the process of recruitment, she recruited others that had been widowed in the attacks and thus created the first ever all-female unit.
====Baskalisk==== - This unit of Wardens are focused more within the city of Kertos, focusing on finding organized criminal elements within the city proper. They tend to be made up of members that are adept at stealth and the use of subterfuge.
 
===Isinroth===

Latest revision as of 09:31, 15 May 2020

Almost the entire economy of the free cities is regulated by Guilds. One cannot run a business or pursue training in a particular profession without the sanction or approval of one of the associated guilds.

Administrative Guilds

Ruling Guild

City Guild

Unlike the Ruling Guild, the City Guild is primarily concerned with administration. While the president of the City Guild has a seat on the Ruling Guild, no other member of the City Guild has a seat on the Ruling Guild.

Guilds, Common

These guilds are widespread and have at least a single representative in each of the Free Cities. They are not particularly powerful on their own, but they tend to associate with one another and as such, if a person finds him or herself blacklisted by one of the guilds in any city, they will often be shunned by their sister guilds in the others.

Agricultural Guild

Entertainers' Guild

Mercantile Guild

Scribes' Guild

Thieves' Guild

Other Guilds

The Guild of Scales

The members of this guild serve as the highest authority on dragon lore. If rumors can be believed, they still treat with the drakes and are sometimes gifted scales by the dragons of Visici.

The Adventurers' Guild

Guilds, City Specific

Among the Free Cities, these guilds are widely revered and influential, however they are most powerful in their "home" city, where their headquarters are located.

Avemroth

Temple Guild

Enforcers' Guild

The Enforcers Guild draws its membership primarily from the Inquisition of Alkaizer and the Vigilant of Septimus. The Inquisition concerns itself more with investigative enforcement, leading to the Inquisitor General being the logical choice for commander of the Enforcers Guild.

Military Guild

Isinroth

Kertos

The Grey Order

A group of rangers, or "wardens" as some prefer to be called, work as protectors for the Free City of Kertos. They are the law when it comes to keeping the peace and providing protection to the city. In addition to the everyday rangers that keep guard over the city, the Grey Order also has five specialized units within their ranks made up of the best of the best that the Order has to offer. The units are made up of six men each, and special care is taken to making units with complementary strengths.

The Tenders

A guild of shamans that are focused on the well being of the great oak trees that hold much of Kertos aloft. They make sure the trees are upkept and are given the proper respect and attention needed to keep the treetop section of the city safe and healthy.

Syr

The Black

Membership within The Black is highly regulated, their numbers tightly controlled and kept secret from the general public. All members of The Black are registered, and a description of what powers they possess is usually provided to several guilds, primarily The Scribes and the Sons of Tyrath. All members of The Black must wear their robes at all times. As sorcery is feared and loathed in the cities, members are kept visible to be distrusted and poorly-received by the common person.

Tyrose

The Sons of Tyrath

The Sons of Tyrath is perhaps the most powerful guild in the Free Cities. This mages' guild has chapters in each of the cities, however their influence is most powerful in the city of Tyrose where their headquarters, the Tower of Tyrath, looms above all.