Force Armor: Difference between revisions

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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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   | Effect ||  Conjures a shimmering field of force around the caster which provides Rank Physical Defense that is immune to mundane forms of armor piercing OR Rank Magical Defense and 1 Magical Damage Reduction. Caster may choose both options which costs 2 mana.
   | Effect ||  Conjures a shimmering field of force around the target which provides Rank Physical Defense that is immune to mundane forms of armor piercing OR Rank Magical Defense and 1 Magical Damage Reduction. Caster may choose both options which costs 2 mana.


Example: Quiv casts Force Armor on himself granting both Physical Defense & Magical Defense for 2 Mana. He then casts Force Armor on Malatar providing only Magical Defense for an additional 1 Mana. As Quiv has Rank 5 in Prime; he is able to cast Force Armor on 3 additional targets.
Example: Quiv casts Force Armor on himself granting both Physical Defense & Magical Defense for 2 Mana. He then casts Force Armor on Malatar providing only Magical Defense for an additional 1 Mana. As Quiv has Rank 5 in Prime; he is able to cast Force Armor on 3 additional targets. He may not choose a 6th target until Force Armor has faded, been dismissed, or been dispelled from one of the existing 5 targets.
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Revision as of 12:48, 14 June 2017

Rank 2
Required Spheres Prime 2
Range Touch
Area 1 Target (Maximum of Rank Targets at the same time)
Duration 1 Hour
Casting Verbal, Somatic
Effect Conjures a shimmering field of force around the target which provides Rank Physical Defense that is immune to mundane forms of armor piercing OR Rank Magical Defense and 1 Magical Damage Reduction. Caster may choose both options which costs 2 mana.

Example: Quiv casts Force Armor on himself granting both Physical Defense & Magical Defense for 2 Mana. He then casts Force Armor on Malatar providing only Magical Defense for an additional 1 Mana. As Quiv has Rank 5 in Prime; he is able to cast Force Armor on 3 additional targets. He may not choose a 6th target until Force Armor has faded, been dismissed, or been dispelled from one of the existing 5 targets.