Fighting Style: Staves: Difference between revisions

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|Rank 1
|Rank 1
||Versatile Staff
||Stave fighter
||Gain a +1 Parry bonus when wielding a staff. This increases to +2 at rank 3 and +3 at Rank 5.
||You know how to make your staff deadly, or not. Each time your character makes an attack with a staff, you may elect to choose to keep the original non-lethal damage of the staff, or improve it to lethal damage. This choice may be changed as a Free Action without restriction. If the staff is enchanted or enhanced with an effect which already converts the damage to lethal, you may elect to over-ride that conversion and retain the non-lethal damage instead. If this choice is made, it does not lose the additional effects of the enhancement, such as Fire descriptor damage for the Magecraft [[Fire Staff]].


Additionally, each time your character makes an attack with a staff, you may elect to choose to keep the original non-lethal damage of the staff, or improve it to lethal damage. This choice may be changed as a Free Action without restriction. If the staff is enchanted or enhanced with an effect which already converts the damage to lethal, you may elect to over-ride that conversion and retain the non-lethal damage instead. If this choice is made, it does not lose the additional effects of the enhancement, such as Fire descriptor damage for the Magecraft [[Fire Staff]].
Additionally, you know how to better deflect attacks from all sides, and gain +1 Parry. This increases to +2 at Rank 3 and +3 at Rank 5.
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|Rank 2
|Rank 2
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||Deadly Staff
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||In your hands, a staff is more deadly than expected. Staves increase their base dice to 3. They further increase to 4 dice at Rank 4.
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|Rank 3
|Rank 3
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||Disarm
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||In place of a standard attack, make an opposed attack roll vs a target's base attack roll (Stat + Skill + Weapon Dice). On a success, the target loses their grip on their weapon. The Storyteller has discretion on if the weapon is simply dropped or is knocked away some distance. This attack is ineffective against natural weapons, 'unarmed' weapons, and other weapons which are considered part of the target.
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|Rank 4
|Rank 4
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||Trip
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Ideas:
* Double strike, attacks 2 opponents at a penalty and grants a defensive bonus for one round.
* Trip, trips a target prone with the staff
* Multiattack, similar to sweeping strikes, but needs to have a different flabor

Revision as of 11:38, 8 December 2017

Req. 2-Handed Bashing 3

Rank 1 Stave fighter You know how to make your staff deadly, or not. Each time your character makes an attack with a staff, you may elect to choose to keep the original non-lethal damage of the staff, or improve it to lethal damage. This choice may be changed as a Free Action without restriction. If the staff is enchanted or enhanced with an effect which already converts the damage to lethal, you may elect to over-ride that conversion and retain the non-lethal damage instead. If this choice is made, it does not lose the additional effects of the enhancement, such as Fire descriptor damage for the Magecraft Fire Staff.

Additionally, you know how to better deflect attacks from all sides, and gain +1 Parry. This increases to +2 at Rank 3 and +3 at Rank 5.

Rank 2 Deadly Staff In your hands, a staff is more deadly than expected. Staves increase their base dice to 3. They further increase to 4 dice at Rank 4.
Rank 3 Disarm In place of a standard attack, make an opposed attack roll vs a target's base attack roll (Stat + Skill + Weapon Dice). On a success, the target loses their grip on their weapon. The Storyteller has discretion on if the weapon is simply dropped or is knocked away some distance. This attack is ineffective against natural weapons, 'unarmed' weapons, and other weapons which are considered part of the target.
Rank 4 Trip
Rank 5