Fighting Style: One Hand & Shield: Difference between revisions

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|Rank 1
|Rank 1
||Protect
||Protect
||Character may voluntarily grant some/all of his base shield bonus and AP Reduction to an adjacent ally. If all base shield bonus is granted then all AP Reduction must be granted. An ally gaining this bonus has a penalty on their ranged attacks or aimed spells equal to the bonus granted. This penalty does not impact melee attacks.
||While using a shield you gain Parry bonus equal to 4 - Base Shield Bonus to a maximum of Rank.  
|-
|-
|Rank 2
|Rank 2
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|Rank 3
|Rank 3
||Shield Wall
||Shield Wall
||+1 Shield Bonus +1 Armor Penetration Reduction. Additionally grant Parry bonus equal to 4 - Base Shield Bonus to a maximum of Rank.
||You gain +1 Shield Bonus +1 Armor Penetration Reduction whenever you are granted a shield bonus to defense.
|-
|-
|Rank 4
|Rank 4
||Improved Protect
||Improved Shield Block
||Character may grant +1 Shield Bonus, +1 AP Reduction to an adjacent ally without reducing his own shield bonus. A maximum of the characters total shield bonus can be granted to a protected ally. Additionally character gains +1 DR whenever he is granted a shield bonus to defense.
||Character may perform Shield Block as a Standard Action instead of a Full Round Action. This allows the character to move on their turn, then ready a Shield Block.
|-
|-
|Rank 5
|Rank 5
||Cover
||Block & Strike
||Character may treat his shield bonus as a cover bonus against Aimed spells. This affects the character or an ally gaining shield bonus via Protect. Any round in which Cover is used, the character or ally has a penalty on attacks or aimed spells equal to the cover bonus granted. Unlike normal Cover penalties, this penalty affects melee attacks.
||Character may perform a Shield Block and a regular melee attack as a Full Round action.
|}
|}

Revision as of 18:17, 8 December 2017

Req. 1 Handed Melee Weapons 2

Rank 1 Protect While using a shield you gain Parry bonus equal to 4 - Base Shield Bonus to a maximum of Rank.
Rank 2 Shield Block You may ready an action to counter a melee attack within reach before your next action. Upon attempting to counter an attack in this way, make an opposed attack roll vs the attacker's unmodified attack roll. Your attack roll gains a bonus equal to the amount of Shield you have. If your opposed roll is greater than the attack roll, you counter the attack preventing it from dealing damage. Attacks deflected in this way do not hit any Wards, reactive armors, or other defenses.
Rank 3 Shield Wall You gain +1 Shield Bonus +1 Armor Penetration Reduction whenever you are granted a shield bonus to defense.
Rank 4 Improved Shield Block Character may perform Shield Block as a Standard Action instead of a Full Round Action. This allows the character to move on their turn, then ready a Shield Block.
Rank 5 Block & Strike Character may perform a Shield Block and a regular melee attack as a Full Round action.