Fighting Style: Archery: Difference between revisions
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==Requirements== | |||
* Ranged Weapons (Bow or Crossbow) 3 | |||
* Rank 1-5, 1 CC point per Rank or 3 GXP x Rank | |||
==Effects== | |||
{| class="tdgrey1" | {| class="tdgrey1" | ||
|- | |- | ||
|Rank 1 | |Rank 1 | ||
||Fast Reload | ||Fast Reload | ||
||Improve reload speed of ranged weapons one step | ||Improve reload speed of ranged weapons one step: Full round to Move, Move to Fast, etc. | ||
|- | |- | ||
|Rank 2 | |Rank 2 | ||
||Steady Shot | ||Steady Shot | ||
|| | ||The archer may ignore the standard -2 penalty for shooting at a target engaged in melee. | ||
Additionally, they may spend a Move action to aim in the same round that they use a bow or crossbow to attack, the archer gains Rank in Ignore Dodge and +5 yards to their range increment. | |||
|- | |- | ||
|Rank 3 | |Rank 3 | ||
||Piercing Shot | ||Piercing Shot | ||
||If a shot incapacitates or kills a target within the first range increment, | ||If a shot incapacitates or kills a target within the first range increment, the archer may roll a second attack on a target in a direct line behind their original target. This second attack suffers a -2 penalty and gains no Ignore Dodge bonus from Steady Shot. | ||
|- | |- | ||
|Rank 4 | |Rank 4 | ||
||Shot on the Run | ||Shot on the Run | ||
|| | ||The archer may move before and after a standard ranged attack. The total distance moved must not exceed their maximum Speed. This attack may benefit from Steady Shot’s penalty reduction for targets engaged in melee, but not the Ignore Dodge. | ||
|- | |- | ||
|Rank 5 | |Rank 5 | ||
||Multi-Shot | ||Multi-Shot | ||
|| | ||The archer may attack two separate targets in one round as a Full Round action when using a bow or crossbow to attack. These attacks each suffer a -2 penalty. These attacks may both benefit from Steady Shot’s penalty reduction for targets engaged in melee, but not the Ignore Dodge. | ||
Note: Heavy Crossbows do not gain the Maneuver listed above, instead they reduce their reload time another step to a fast action. | Note: Heavy Crossbows do not gain the Maneuver listed above, instead they reduce their reload time another step to a fast action. | ||
|} | |} | ||
[[Category:Benefits]] |
Latest revision as of 12:23, 3 November 2022
Requirements
- Ranged Weapons (Bow or Crossbow) 3
- Rank 1-5, 1 CC point per Rank or 3 GXP x Rank
Effects
Rank 1 | Fast Reload | Improve reload speed of ranged weapons one step: Full round to Move, Move to Fast, etc. |
Rank 2 | Steady Shot | The archer may ignore the standard -2 penalty for shooting at a target engaged in melee.
Additionally, they may spend a Move action to aim in the same round that they use a bow or crossbow to attack, the archer gains Rank in Ignore Dodge and +5 yards to their range increment. |
Rank 3 | Piercing Shot | If a shot incapacitates or kills a target within the first range increment, the archer may roll a second attack on a target in a direct line behind their original target. This second attack suffers a -2 penalty and gains no Ignore Dodge bonus from Steady Shot. |
Rank 4 | Shot on the Run | The archer may move before and after a standard ranged attack. The total distance moved must not exceed their maximum Speed. This attack may benefit from Steady Shot’s penalty reduction for targets engaged in melee, but not the Ignore Dodge. |
Rank 5 | Multi-Shot | The archer may attack two separate targets in one round as a Full Round action when using a bow or crossbow to attack. These attacks each suffer a -2 penalty. These attacks may both benefit from Steady Shot’s penalty reduction for targets engaged in melee, but not the Ignore Dodge.
Note: Heavy Crossbows do not gain the Maneuver listed above, instead they reduce their reload time another step to a fast action. |