Fighting Style: Archery: Difference between revisions

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'''Req. Ranged Weapons (Bow or Crossbow) 3'''
==Requirements==
* Ranged Weapons (Bow or Crossbow) 3'
* Rank 1-5, 1 CC point per Rank or 3 GXP x Rank
 
==Effects==
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Note: Heavy Crossbows do not gain the Maneuver listed above, instead they reduce their reload time another step to a fast action.
Note: Heavy Crossbows do not gain the Maneuver listed above, instead they reduce their reload time another step to a fast action.
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[[Category:Benefits]]

Revision as of 00:34, 5 October 2020

Requirements

  • Ranged Weapons (Bow or Crossbow) 3'
  • Rank 1-5, 1 CC point per Rank or 3 GXP x Rank

Effects

Rank 1 Fast Reload Improve reload speed of ranged weapons one step. (full round to move, move to fast)
Rank 2 Steady Shot
  • Your character may ignore the standard -2 penalty for shooting at a target engaged in melee.
  • If you spend a Move action aiming the same round you use a bow or crossbow to attack you gain Rank in Ignore Dodge and +5 yards to their range increment.
Rank 3 Piercing Shot If a shot incapacitates or kills a target within the first range increment, character may roll a second attack on a target in a direct line behind his original target. This second attack suffers a -2 penalty and gains no bonuses from Steady Shot.
Rank 4 Shot on the Run Your character may move before and after a regular ranged attack. The total distance moved must not exceed their maximum Speed. This attack may benefit from Steady Shot’s penalty reduction for targets engaged in melee, but not the Ignore Dodge.
Rank 5 Multi-Shot Your character may attack two separate targets in one round as a Full Round action when using a bow or crossbow to attack. These attacks each suffer a -2 penalty. These attacks may both benefit from Steady Shot’s penalty reduction for targets engaged in melee, but not the Ignore Dodge.

Note: Heavy Crossbows do not gain the Maneuver listed above, instead they reduce their reload time another step to a fast action.