Fear Domain

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Domain Power: Growing Fear - Successfully affecting a new target with a Fear condition (Shaken, Frightened, Panicked) grants 1 Fear Charge. A target who has granted the caster a Fear Charge may not grant another one for 1 Hour. Caster may have a maximum of Rank Fear Charges at any one time. The charges last for one hour, and may be spent to gain dice equal to the number of charges expended on a Fear Domain spell or Intimidate roll. Additionally, powers in this domain may be modified by unspent Fear Charges as described in their spell text.

Terrorizing Influence
Rank Power Description
1 Fearsome Words Caster is adept at using words to influence a target. If the caster is able to speak for 1 minute out of combat with a target of Intimidate the result is treated as 1 success higher.
2 Demoralizing Surge Casters eyes flare briefly with dark magic when rolling an Intimidate to Demoralize. The attempted intimidate roll gains 2 dice for each Fear Charge expended instead of one. The duration of the Demoralize increases to 1 round + 1 round per Fear Charge expended. This effect costs no mana.
3 Lasting Intimidation Normally Intimidation lasts for as long as the target is in your presence and for up to 1 hour afterwards. However, after making a successful Intimidation check, the caster may spend 2 mana to extend the effect of the Intimidation to 1 day + 1 day per Fear Charge expended.
4 Fearful Favor Once you have been in a region for a minimum of a day, and successfully Intimidated a minimum of 5 targets, word of you will spread and locals will begin volunteering information or favors to avoid your wrath. Fearful Favor may be used once per day and the caster may roll an Intimidate check to make it clear you are searching for specific information or a service. Treat the Intimidate roll as if it were a Gather Information, Craft, or Knowledge roll, and individuals willing to gain your favor will come forth to offer what you need if possible.
5 XXXX XXXX


Fearful Presence
Rank Power Description
1 XXXX XXXX
2 Cause Fear Caster sends intense fear at a target if they fail to resist making them Shaken. If the target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Rank x 10 yards range.
3 Wave of Fear A broad wave of terror sweeps in front of the caster making targets who fail to resist Shaken. If the target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked)
4 Symbol of Fear A magical glyph causes vague unease until triggered, then it causes affected targets to be Panicked.
5 Living Fear If target fails to resist, the spell creates a creature only the target can see which proceeds to attack them until they defeat it, die, or the effect is dispelled.


Master of Fear
Rank Power Description
1 Devour Fear When affected by a Fear effect, the caster may roll an opposed caster roll. If this roll is successful the effect is ignored and the caster gains a Fear Charge.
2 Remove Fear Make an opposed roll against all fear effects currently applying to a target. On success the target ignores that effect for up to 1 hour. For each effect successfully suppressed the caster gains a Fear Charge.
3 Feast from Fear Spend Fear Charges to gain an equal amount of Health. 4 Mana.
4 Deadly Fear All enemies effected by fear effects within Rank x 10 of the caster suffer damage dice equal to the number of Fear Charges expended when Deadly Fear is cast for Rank rounds.
5 Embodiment of Fear XXXX