Domain Power: Growing Fear - Successfully affecting a new target with a Fear condition (Shaken, Frightened, Panicked) grants 1 Fear Charge. A target who has granted the caster a Fear Charge may not grant another one for 1 Hour. Caster may have a maximum of Rank Fear Charges at any one time. The charges last for one hour, and may be spent to gain dice equal to the number of charges expended on a Fear Domain spell or Intimidate roll. Additionally, powers in this domain may be modified by unspent Fear Charges as described in their spell text.
Terrorizing Influence
Rank
|
Power
|
Description
|
1 |
Fearsome Words |
Caster is adept at using words to influence a target. If the caster is able to speak for 1 minute out of combat with a target of Intimidate the result is treated as 1 success higher.
|
2 |
Demoralizing Surge |
Casters eyes flare briefly with dark magic when rolling an Intimidate to Demoralize. The attempted intimidate roll gains 2 dice for each Fear Charge expended instead of one. The duration of the Demoralize increases to expended Fear Charges + 1 rounds instead of 1.
|
3 |
XXXX |
XXXX
|
4 |
XXXX |
XXXX
|
5 |
XXXX |
XXXX
|
Fearful Presence
Rank
|
Power
|
Description
|
1 |
XXXX |
XXXX
|
2 |
Cause Fear |
Caster sends intense fear at a target if they fail to resist making them Shaken. If the target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Rank x 10 yards range.
|
3 |
Wave of Fear |
A broad wave of terror sweeps in front of the caster making targets who fail to resist Shaken. If the target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked)
|
4 |
Symbol of Fear |
A magical glyph causes vague unease until triggered, then it causes affected targets to be Panicked.
|
5 |
Living Fear |
If target fails to resist, the spell creates a creature only the target can see which proceeds to attack them until they defeat it, die, or the effect is dispelled.
|
Master of Fear
Rank
|
Power
|
Description
|
1 |
Devour Fear |
When affected by a Fear effect, the caster may roll an opposed caster roll. If this roll is successful the effect is ignored and the caster gains a Fear Charge.
|
2 |
Remove Fear |
Make an opposed roll against all fear effects currently applying to a target. On success the target ignores that effect for up to 1 hour. For each effect successfully suppressed the caster gains a Fear Charge.
|
3 |
Feast from Fear |
Spend Fear Charges to gain an equal amount of Health. 4 Mana.
|
4 |
Deadly Fear |
All targets effected by fear effects within Rank x 10 of the caster suffer dice in damage each round equal to the number of Fear Charges the caster has on their turn.
|
5 |
Embodiment of Fear |
XXXX
|