Fear Domain: Difference between revisions

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| 2 || Demoralizing Surge || Casters eyes flare briefly with dark magic when rolling an Intimidate to Demoralize. The attempted intimidate roll gains 2 dice for each Fear Charge expended instead of one. The duration of the Demoralize increases to expended Fear Charges + 1 rounds instead of 1. This effect costs no mana.
| 2 || Demoralizing Surge || Casters eyes flare briefly with dark magic when rolling an Intimidate to Demoralize. The attempted intimidate roll gains 2 dice for each Fear Charge expended instead of one. The duration of the Demoralize increases to expended Fear Charges + 1 rounds instead of 1. This effect costs no mana.
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| 3 || Lasting Intimidation || Normally Intimidation lasts for as long as the target is in your presence and for up to 1 hour afterwards. However, after making a successful Intimidation check on a target the caster may spend 2 mana to extend the effect of the Intimidation to 1 day + 1 day per Fear Charge.
| 3 || Lasting Intimidation || Normally Intimidation lasts for as long as the target is in your presence and for up to 1 hour afterwards. However, after making a successful Intimidation check, the caster may spend 2 mana to extend the effect of the Intimidation to 1 day + 1 day per Fear Charge.
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| 4 || XXXX || XXXX
| 4 || XXXX || XXXX

Revision as of 19:55, 28 March 2015

Domain Power: Growing Fear - Successfully affecting a new target with a Fear condition (Shaken, Frightened, Panicked) grants 1 Fear Charge. A target who has granted the caster a Fear Charge may not grant another one for 1 Hour. Caster may have a maximum of Rank Fear Charges at any one time. The charges last for one hour, and may be spent to gain dice equal to the number of charges expended on a Fear Domain spell or Intimidate roll. Additionally, powers in this domain may be modified by unspent Fear Charges as described in their spell text.

Terrorizing Influence
Rank Power Description
1 Fearsome Words Caster is adept at using words to influence a target. If the caster is able to speak for 1 minute out of combat with a target of Intimidate the result is treated as 1 success higher.
2 Demoralizing Surge Casters eyes flare briefly with dark magic when rolling an Intimidate to Demoralize. The attempted intimidate roll gains 2 dice for each Fear Charge expended instead of one. The duration of the Demoralize increases to expended Fear Charges + 1 rounds instead of 1. This effect costs no mana.
3 Lasting Intimidation Normally Intimidation lasts for as long as the target is in your presence and for up to 1 hour afterwards. However, after making a successful Intimidation check, the caster may spend 2 mana to extend the effect of the Intimidation to 1 day + 1 day per Fear Charge.
4 XXXX XXXX
5 XXXX XXXX


Fearful Presence
Rank Power Description
1 XXXX XXXX
2 Cause Fear Caster sends intense fear at a target if they fail to resist making them Shaken. If the target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Rank x 10 yards range.
3 Wave of Fear A broad wave of terror sweeps in front of the caster making targets who fail to resist Shaken. If the target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked)
4 Symbol of Fear A magical glyph causes vague unease until triggered, then it causes affected targets to be Panicked.
5 Living Fear If target fails to resist, the spell creates a creature only the target can see which proceeds to attack them until they defeat it, die, or the effect is dispelled.


Master of Fear
Rank Power Description
1 Devour Fear When affected by a Fear effect, the caster may roll an opposed caster roll. If this roll is successful the effect is ignored and the caster gains a Fear Charge.
2 Remove Fear Make an opposed roll against all fear effects currently applying to a target. On success the target ignores that effect for up to 1 hour. For each effect successfully suppressed the caster gains a Fear Charge.
3 Feast from Fear Spend Fear Charges to gain an equal amount of Health. 4 Mana.
4 Deadly Fear All targets effected by fear effects within Rank x 10 of the caster suffer dice in damage each round equal to the number of Fear Charges the caster has on their turn.
5 Embodiment of Fear XXXX