Fear Domain: Difference between revisions
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'''Domain Power:''' Growing Fear - Successfully affecting a target with a Fear condition (Shaken, Frightened, Panicked) grants 1 Fear Charge. Caster may have a maximum of Rank Fear Charges at any one time. These charges may be spent to gain dice equal to the number of charges expended. These dice may be spent on a Fear Domain spell or Intimidate roll. Additionally, powers in this domain may be modified by Fear Charges as described in their spell text. | '''Domain Power:''' Growing Fear - Successfully affecting a target with a Fear condition (Shaken, Frightened, Panicked) grants 1 Fear Charge. Caster may have a maximum of Rank Fear Charges at any one time. These charges may be spent to gain dice equal to the number of charges expended. These dice may be spent on a Fear Domain spell or Intimidate roll. Additionally, powers in this domain may be modified by unspent Fear Charges as described in their spell text. | ||
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| 1 || Fearsome Words || Caster is adept at using words to influence a target. If the caster is able to speak for 1 minute out of combat with a target of Intimidate the result is treated as 1 success higher. | | 1 || Fearsome Words || Caster is adept at using words to influence a target. If the caster is able to speak for 1 minute out of combat with a target of Intimidate the result is treated as 1 success higher. | ||
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| 2 || | | 2 || Demoralizing Surge || Casters eyes flare briefly with dark magic when rolling an Intimidate to Demoralize. The attempted intimidate roll gains 2 dice for each Fear Charge expended instead of one. The duration of the Demoralize increases to expended Fear Charges + 1 rounds instead of 1. | ||
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| 3 || XXXX || XXXX | | 3 || XXXX || XXXX |
Revision as of 19:07, 28 March 2015
Domain Power: Growing Fear - Successfully affecting a target with a Fear condition (Shaken, Frightened, Panicked) grants 1 Fear Charge. Caster may have a maximum of Rank Fear Charges at any one time. These charges may be spent to gain dice equal to the number of charges expended. These dice may be spent on a Fear Domain spell or Intimidate roll. Additionally, powers in this domain may be modified by unspent Fear Charges as described in their spell text.
Rank | Power | Description |
---|---|---|
1 | Fearsome Words | Caster is adept at using words to influence a target. If the caster is able to speak for 1 minute out of combat with a target of Intimidate the result is treated as 1 success higher. |
2 | Demoralizing Surge | Casters eyes flare briefly with dark magic when rolling an Intimidate to Demoralize. The attempted intimidate roll gains 2 dice for each Fear Charge expended instead of one. The duration of the Demoralize increases to expended Fear Charges + 1 rounds instead of 1. |
3 | XXXX | XXXX |
4 | XXXX | XXXX |
5 | XXXX | XXXX |
Rank | Power | Description |
---|---|---|
1 | XXXX | XXXX |
2 | Cause Fear | Caster sends intense fear at a target if they fail to resist making them Shaken. If the target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Rank x 10 yards range. |
3 | Wave of Fear | A broad wave of terror sweeps in front of the caster making targets who fail to resist Shaken. If the target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) |
4 | Symbol of Fear | A magical glyph causes vague unease until triggered, then it causes affected targets to be Panicked. |
5 | Living Fear | If target fails to resist, the spell creates a creature only the target can see which proceeds to attack them until they defeat it, die, or the effect is dispelled. |
Rank | Power | Description |
---|---|---|
1 | Devour Fear | When affected by a Fear effect, the caster may roll an opposed caster roll. If this roll is successful the effect is ignored and the caster gains a Fear Charge. |
2 | Remove Fear | Make an opposed roll against all fear effects currently applying to a target. On success the target ignores that effect for up to 1 hour. For each effect successfully suppressed the caster gains a Fear Charge. |
3 | Feast from Fear | Spend Fear Charges to gain an equal amount of Health. 4 Mana. |
4 | Deadly Fear | All targets effected by fear effects within Rank x 10 of the caster suffer dice in damage each round equal to the number of Fear Charges the caster has on their turn. |
5 | Embodiment of Fear | XXXX |