Fear Domain: Difference between revisions

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| 3 || Feast from Fear || Spend Fear Charges to gain an equal amount of Health. 4 Mana.
| 3 || Feast from Fear || Spend Fear Charges to gain an equal amount of Health. 4 Mana.
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| 4 || XXXX || XXXX
| 4 || Deadly Fear || All targets effected by fear effects within Rank x 10 of the caster suffer dice in damage each round equal to the number of Fear Charges the caster has on their turn.
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| 5 || [[Embodiment of Fear]] || XXXX
| 5 || Embodiment of Fear || XXXX
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Revision as of 14:46, 28 March 2015

Domain Power: Growing Fear - Successfully affecting a target with a Fear condition (Shaken, Frightened, Panicked) grants 1 Fear Charge. Caster may have a maximum of Rank Fear Charges at any one time. These charges may be spent to gain the effects of an Adept Dragon Discipline Fear power of rank equal to the number of charges expended. Additionally, powers in this domain may be modified by Fear Charges as described in their spell text.

Terrorizing Influence
Rank Power Description
1 Fearsome Words Caster is adept at using words to influence a target. If the caster is able to speak for 1 minute out of combat with a target of Intimidate the result is treated as 1 success higher.
2 Intimidation Surge Casters eyes flare briefly with dark magic when rolling an Intimidate. The attempted intimidate roll gains dice equal to Fear Charges. If the caster uses Intimidate to Demoralize, the duration increases to 2 rounds instead of 1.
3 XXXX XXXX
4 XXXX XXXX
5 XXXX XXXX


Fearful Presence
Rank Power Description
1 XXXX XXXX
2 Cause Fear Caster sends intense fear at a target if they fail to resist making them Shaken. If the target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Rank x 10 yards range.
3 Wave of Fear A broad wave of terror sweeps in front of the caster making targets who fail to resist Shaken. If the target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked)
4 Symbol of Fear A magical glyph causes vague unease until triggered, then it causes affected targets to be Panicked.
5 Living Fear If target fails to resist, the spell creates a creature only the target can see which proceeds to attack them until they defeat it, die, or the effect is dispelled.


Master of Fear
Rank Power Description
1 Devour Fear When affected by a Fear effect, the caster may roll an opposed caster roll. If this roll is successful the effect is ignored and the caster gains a Fear Charge.
2 Remove Fear Make an opposed roll against all fear effects currently applying to a target. On success the target ignores that effect for up to 1 hour. For each effect successfully suppressed the caster gains a Fear Charge.
3 Feast from Fear Spend Fear Charges to gain an equal amount of Health. 4 Mana.
4 Deadly Fear All targets effected by fear effects within Rank x 10 of the caster suffer dice in damage each round equal to the number of Fear Charges the caster has on their turn.
5 Embodiment of Fear XXXX