Environment: Difference between revisions

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The ground is considered to be Difficult Terrain when it would provide significant obstruction to movement - viscous mud, rocky or uneven terrain, soft sand, piles of bodies, bones, etc. Where it would normally take 1 yard of a character's base movement speed to move through a square, it will cost an additional movement speed to move safely through Difficult Terrain.
The ground is considered to be Difficult Terrain when it would provide significant obstruction to movement - viscous mud, rocky or uneven terrain, soft sand, piles of bodies, bones, etc. Where it would normally take 1 yard of a character's base movement speed to move through a square, it will cost an additional movement speed to move safely through Difficult Terrain.
==Extreme Weather==


==Falling==
==Falling==

Revision as of 13:45, 4 May 2021

Difficult Terrain

The ground is considered to be Difficult Terrain when it would provide significant obstruction to movement - viscous mud, rocky or uneven terrain, soft sand, piles of bodies, bones, etc. Where it would normally take 1 yard of a character's base movement speed to move through a square, it will cost an additional movement speed to move safely through Difficult Terrain.

Extreme Weather

Falling

Unless otherwise specified, landing after a fall deals 1d10 per Yard fallen. If the fall is equal or less than 3 yards, this damage is dealt as Non-Lethal, however, falling more than 3 yards deals Lethal damage.

Fires

Water