Energy Storm

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Revision as of 16:03, 2 January 2023 by Adant (talk | contribs)
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Required Seed: Energy 5
Range Rank x 50 yards
Area 5 Yards x Rank radius
Duration Concentration + 1 round
Casting Verbal, Somatic
Cast Action Full Round
Cost 4 Mana
Push +5 yards to Area per Push
Defense Magic Defense
Effect The caster summons a swirling vortex of planar energy in the targeted area which limits visibility to 2 yards and deals elemental damage every round to everything in the area. Gale force winds cause flying creatures to be affected as if by any other storm, and physical projectile attacks lose an additional attack die for every 2 yards of travel through the storm, in addition to any sight-based penalties. The environment is affected by the specific energy type, igniting combustible materials, freezing liquids, or shocking conductive targets. Planar energy is notoriously inexact. Rolling 5 or more successes will automatically add +5 yards to the radius of the storm.