Energy Storm
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Required | Seed: Energy 5 |
Range | Projected from Caster |
Area | 5 Yards x Rank radius |
Duration | Concentration + 5 rounds |
Casting | Verbal, Somatic |
Cast Action | Full Round |
Cost | 4 Mana |
Push | +5 yards to Area per Push |
Defense | Magic Defense |
Effect | The caster summons a swirling vortex of planar energy in the targeted area which limits visibility to 2 yards and deals elemental damage every round to everything in the area. Gale force winds twirl causing flying creatures to be affected as if by any other storm, and physical projectile attacks lose an additional attack die for every 2 yards of travel through the storm, in addition to any sight-based penalties. The environment is affected by the specific energy type, igniting combustible materials, freezing liquids, or shocking conductive targets. Planar energy is notoriously inexact. Rolling 5 or more successes will automatically add +10 yards to the radius of the storm. |