Energy Storm: Difference between revisions

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   | Required ||  [[Seed: Energy]] 5
   | Required ||  [[Seed: Energy]] 5
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   | Range || Centered on Caster
   | Range || Projected from Caster
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   | Area || 1 Yard radius
   | Area || 5 Yards x Rank radius
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   | Duration || Concentration (Maximum of Rank rounds)
   | Duration || Concentration + 5 rounds
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   | Casting || Verbal, Somatic
   | Casting || Verbal, Somatic
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   | Cost || 4 Mana
   | Cost || 4 Mana
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   | Push || +10 yards to Area per Push
   | Push || +5 yards to Area per Push
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  | Defense || Magic Defense
  | Defense || Magic Defense
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   | Effect || The caster unleashes a devastating storm of their chosen energy type that deals casting roll in lethal damage, and applies the elemental effect each round. Planar energy is notoriously inexact. Rolling 5 or more successes will automatically add +10 yards to the radius of the storm.
   | Effect || The caster summons a swirling vortex of planar energy in the targeted area which limits visibility to 2 yards and deals elemental damage every round to everything in the area. Gale force winds twirl causing flying creatures to be affected as if by any other storm, and physical projectile attacks lose an additional attack die for every 2 yards of travel through the storm, in addition to any sight-based penalties. The environment is affected by the specific energy type, igniting combustible materials, freezing liquids, or shocking conductive targets. Planar energy is notoriously inexact. Rolling 5 or more successes will automatically add +10 yards to the radius of the storm.
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Revision as of 21:39, 27 October 2022

Required Seed: Energy 5
Range Projected from Caster
Area 5 Yards x Rank radius
Duration Concentration + 5 rounds
Casting Verbal, Somatic
Cast Action Full Round
Cost 4 Mana
Push +5 yards to Area per Push
Defense Magic Defense
Effect The caster summons a swirling vortex of planar energy in the targeted area which limits visibility to 2 yards and deals elemental damage every round to everything in the area. Gale force winds twirl causing flying creatures to be affected as if by any other storm, and physical projectile attacks lose an additional attack die for every 2 yards of travel through the storm, in addition to any sight-based penalties. The environment is affected by the specific energy type, igniting combustible materials, freezing liquids, or shocking conductive targets. Planar energy is notoriously inexact. Rolling 5 or more successes will automatically add +10 yards to the radius of the storm.