Energy Beam

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Required Seed: Energy 4
Range Centered on Caster
Area Rank x 10 yards, 1 target
Duration Concentration
Casting Verbal, Somatic
Cast Action Standard
Cost 3 Mana
Push +1d10 to cast roll per Push
Defense Magic Defense
Effect The caster unleashes a deadly beam of planar energy which deals Willpower + Sorcery + Seed: Energy lethal damage, and applies the elemental effect. The beam persists for as long as the caster concentrates for no additional mana cost until concentration is broken or 5 rounds have passed. If a target is slain by the beam, the next target in the path of the beam takes damage. Once per turn the caster may move the beam as a Standard Action to another target without breaking concentration.