Energy Beam

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Revision as of 21:13, 18 August 2020 by Rdant (talk | contribs)
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Required Seed: Energy 4
Range Centered on Caster
Area Rank x 10 yards, 1 target
Duration Concentration
Casting Verbal, Somatic
Cast Action Full
Cost 3 Mana
Push +1d10 to cast roll per Push
Effect The caster unleashes a beam of planar energy as long as they are able to concentrate. This spell requires a full round action, and may be maintained once cast with no additional mana cost until any other action is taken or 5 rounds have passed. If a target is slain by the beam, the next target in the path of the beam takes damage.
  • Fire - Applies Burning to targets.
  • Frost - Applies Frost to targets.
  • Lightning - Applies Shock to targets.