Energy Beam: Difference between revisions

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  | Defense || Magic Defense
  | Defense || Magic Defense
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   | Effect ||  The caster unleashes a deadly beam of planar energy which deals Willpower + Sorcery + Seed: Energy lethal damage, and applies the elemental effect. The beam persists for as long as the caster concentrates for no additional mana cost until concentration is broken or Rank rounds have passed. Anybody passing through or being struck by the beam take damage. Each round that a target is struck by the beam (including the first, and even if the damage is prevented by Ward), the beam ignores a cumulative 1 Magical Defense to a maximum of Rank. If the target's Magic Defense is reduced to zero, they do not benefit from Magical Damage Reduction. At Rank 5, Energy Beam ignores cumulative 2 Magical Defense each round. If a target is slain by the beam, the next target in the path of the beam takes damage immediately.  
   | Effect ||  The caster unleashes a deadly beam of planar energy which deals Willpower + Sorcery + Seed: Energy lethal damage, and applies the elemental effect to anybody passing through or struck by the beam. The beam persists for as long as the caster concentrates or Rank rounds have passed. A target moving through a square with the beam may treat the square as tough terrain to evade the beam by ducking or jumping over it. The caster may move the beam horizontally in an arc once per round without breaking concentration dealing damage to all targets struck. If a target is slain by the beam, the next target in the path of the beam takes damage immediately.
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Revision as of 22:32, 20 January 2023

Required Seed: Energy 4
Range Centered on Caster
Area Rank x 10 yards, 1 target
Duration Concentration (Maximum Rank rounds)
Casting Verbal, Somatic
Cast Action Full Round
Cost 3 Mana
Push +1d10 to cast roll per Push
Defense Magic Defense
Effect The caster unleashes a deadly beam of planar energy which deals Willpower + Sorcery + Seed: Energy lethal damage, and applies the elemental effect to anybody passing through or struck by the beam. The beam persists for as long as the caster concentrates or Rank rounds have passed. A target moving through a square with the beam may treat the square as tough terrain to evade the beam by ducking or jumping over it. The caster may move the beam horizontally in an arc once per round without breaking concentration dealing damage to all targets struck. If a target is slain by the beam, the next target in the path of the beam takes damage immediately.