Energy Beam: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 11: Line 11:
   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
|-
|-
   | Cast Action || Standard
   | Cast Action || Full Round
|-
|-
   | Cost ||  3 Mana
   | Cost ||  3 Mana
Line 19: Line 19:
  | Defense || Magic Defense
  | Defense || Magic Defense
|-
|-
   | Effect ||  The caster unleashes a deadly beam of planar energy which deals Willpower + Sorcery + Seed: Energy lethal damage, and applies the elemental effect. The beam persists for as long as the caster concentrates for no additional mana cost until concentration is broken or 5 rounds have passed. If a target is slain by the beam, the next target in the path of the beam takes damage. Once per turn the caster may move the beam as a Standard Action to another target without breaking concentration.
   | Effect ||  The caster unleashes a deadly beam of planar energy which deals Willpower + Sorcery + Seed: Energy lethal damage, and applies the elemental effect. The beam persists for as long as the caster concentrates for no additional mana cost until concentration is broken or 5 rounds have passed. If a target is slain by the beam, the next target in the path of the beam takes damage. Once per turn the caster may move the beam to another target without breaking concentration.
|}
|}



Revision as of 20:50, 27 October 2022

Required Seed: Energy 4
Range Centered on Caster
Area Rank x 10 yards, 1 target
Duration Concentration
Casting Verbal, Somatic
Cast Action Full Round
Cost 3 Mana
Push +1d10 to cast roll per Push
Defense Magic Defense
Effect The caster unleashes a deadly beam of planar energy which deals Willpower + Sorcery + Seed: Energy lethal damage, and applies the elemental effect. The beam persists for as long as the caster concentrates for no additional mana cost until concentration is broken or 5 rounds have passed. If a target is slain by the beam, the next target in the path of the beam takes damage. Once per turn the caster may move the beam to another target without breaking concentration.