Energy Beam: Difference between revisions

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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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   | Cast Action || Full
   | Cast Action || Standard
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   | Cost ||  3 Mana
   | Cost ||  3 Mana

Revision as of 23:28, 24 August 2020

Required Seed: Energy 4
Range Centered on Caster
Area Rank x 10 yards, 1 target
Duration Concentration
Casting Verbal, Somatic
Cast Action Standard
Cost 3 Mana
Push +1d10 to cast roll per Push
Defense Magic Defense
Effect The caster unleashes a deadly beam of planar energy which deals Willpower + Sorcery + Seed: Energy lethal damage, and applies the elemental effect. The beam persists for as long as the caster concentrates. This spell requires a full round action, and may be maintained once cast with no additional mana cost until any other action is taken or 5 rounds have passed. If a target is slain by the beam, the next target in the path of the beam takes damage.