Energy Beam: Difference between revisions

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  | Defense || Magic Defense
  | Defense || Magic Defense
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   | Effect ||  The caster unleashes a beam of planar energy as long as they are able to concentrate. This spell requires a full round action, and may be maintained once cast with no additional mana cost until any other action is taken or 5 rounds have passed. If a target is slain by the beam, the next target in the path of the beam takes damage.
   | Effect ||  The caster unleashes a deadly beam of planar energy which deals Willpower + Sorcery + Seed: Energy lethal damage, and applies the elemental effect. The beam persists for as long as the caster concentrates. This spell requires a full round action, and may be maintained once cast with no additional mana cost until any other action is taken or 5 rounds have passed. If a target is slain by the beam, the next target in the path of the beam takes damage.
 
* Fire - Applies [[Conditions#Burning|Burning]] to targets.
* Frost - Applies [[Conditions#Frost|Frost]] to targets.
* Lightning - Applies [[Conditions#Shock|Shock]] to targets.
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Revision as of 17:14, 22 August 2020

Required Seed: Energy 4
Range Centered on Caster
Area Rank x 10 yards, 1 target
Duration Concentration
Casting Verbal, Somatic
Cast Action Full
Cost 3 Mana
Push +1d10 to cast roll per Push
Defense Magic Defense
Effect The caster unleashes a deadly beam of planar energy which deals Willpower + Sorcery + Seed: Energy lethal damage, and applies the elemental effect. The beam persists for as long as the caster concentrates. This spell requires a full round action, and may be maintained once cast with no additional mana cost until any other action is taken or 5 rounds have passed. If a target is slain by the beam, the next target in the path of the beam takes damage.