Energy Beam: Difference between revisions
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| Required || [[Seed: Energy]] 4 | | Required || [[Seed: Energy]] 4 | ||
|- | |- | ||
| Range || | | Range || 5 yards x Rank | ||
|- | |- | ||
| Area || | | Area || Hand-width beam | ||
|- | |- | ||
| Duration || Concentration (Maximum Rank rounds) | | Duration || Concentration (Maximum Rank rounds) | ||
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| Defense || Magic Defense | | Defense || Magic Defense | ||
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| Effect || The caster unleashes a | | Effect || The caster unleashes a narrow beam of planar energy from their hand which deals Willpower + Sorcery + Seed: Energy lethal damage, and applies the elemental effect to anybody passing through or struck by the beam. The beam may be maintained with a Full Round action each turn for as long as the caster concentrates or Rank rounds have passed. Mana is only spent and Backlash applied when the spell is initially cast, however the beam continues dealing damage according to the initial cast. A target moving through a square with the beam may evade the beam by spending double movement to duck or jump over it. On subsequent turns, the caster may move the beam in one direction to a maximum of 180 degrees once per round without breaking concentration, dealing damage to all targets struck by the sweeping beam. If a target is slain by the beam, the next target in the path of the beam takes damage immediately. | ||
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Latest revision as of 23:01, 22 March 2024
Required | Seed: Energy 4 |
Range | 5 yards x Rank |
Area | Hand-width beam |
Duration | Concentration (Maximum Rank rounds) |
Casting | Verbal, Somatic |
Cast Action | Full Round |
Cost | 3 Mana |
Push | +1d10 to cast roll per Push |
Defense | Magic Defense |
Effect | The caster unleashes a narrow beam of planar energy from their hand which deals Willpower + Sorcery + Seed: Energy lethal damage, and applies the elemental effect to anybody passing through or struck by the beam. The beam may be maintained with a Full Round action each turn for as long as the caster concentrates or Rank rounds have passed. Mana is only spent and Backlash applied when the spell is initially cast, however the beam continues dealing damage according to the initial cast. A target moving through a square with the beam may evade the beam by spending double movement to duck or jump over it. On subsequent turns, the caster may move the beam in one direction to a maximum of 180 degrees once per round without breaking concentration, dealing damage to all targets struck by the sweeping beam. If a target is slain by the beam, the next target in the path of the beam takes damage immediately. |