Dominate: Difference between revisions

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   | Cast Action ||  Standard
   | Cast Action ||  Standard
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   | Mana Cost ||  2
   | Cost ||  2 Mana
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   | Push || +1 Duration
   | Push || +1 hour per Push
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| Defense || Magical Resistance
   | Effect ||  Utterly subjugate the mind of the target. Casting this spell requires eye contact with the target. If the target fails a Magical Resistance roll, they must perform whatever tasks or actions the caster orders. If an order goes against the target’s moral code or puts them at risk, they get a roll to break the compulsion. Only one attempt per duration increment may be attempted. The target must be able to hear the caster’s commands verbally (or telepathically if the caster has Seed: Sight). Only one target may be Dominated at a time.
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   | Effect ||  Utterly subjugate the mind of the target. Casting this spell requires eye contact with the target. If the target fails to resist they must perform whatever tasks or actions the caster orders. If an order goes against the target’s moral code or puts them at risk, they get a roll to break the compulsion. Only one attempt per duration increment may be attempted. The target must be able to hear the caster’s commands verbally (or telepathically if the caster has Seed: Sight). Only one target may be Dominated at a time.


After the spell ends, the target knows they have been magically influenced and may respond accordingly. If a target is already hostile or engaged in combat with the caster they gain +5 to their Resistance roll
After the spell ends, the target knows they have been magically influenced and may respond accordingly. If a target is already hostile or engaged in combat with the caster they gain +5 to their Resistance roll

Revision as of 21:02, 18 August 2020

Required Seed: Compel 3
Range Sight (Eye Contact)
Area 1 target
Duration 1 hour
Casting Mental
Cast Action Standard
Cost 2 Mana
Push +1 hour per Push
Effect Utterly subjugate the mind of the target. Casting this spell requires eye contact with the target. If the target fails a Magical Resistance roll, they must perform whatever tasks or actions the caster orders. If an order goes against the target’s moral code or puts them at risk, they get a roll to break the compulsion. Only one attempt per duration increment may be attempted. The target must be able to hear the caster’s commands verbally (or telepathically if the caster has Seed: Sight). Only one target may be Dominated at a time.

After the spell ends, the target knows they have been magically influenced and may respond accordingly. If a target is already hostile or engaged in combat with the caster they gain +5 to their Resistance roll