Deluge: Difference between revisions

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Tag: Manual revert
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   | Mana Cost ||  3
   | Mana Cost ||  3
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   | Effect ||  Manipulate a nearby water source of sufficient size to create a powerful wave. The wave travels in a path of the caster's choice for up to Rank x 10 yards, knocking down targets, putting out fires and causing flooding in its wake.  Targets in the path of the spell must succeed on a Physical Magic Resistance roll vs. Casting or be knocked prone in the water. If cast as a Full Round action, the wave can be parted around allies to avoid knocking them down.
   | Effect ||  Manipulate a nearby water source of sufficient size to create a powerful wave. The wave travels in a path of the caster's choice for up to Rank x 10 yards, knocking down targets, putting out fires and causing flooding in its wake.  Targets in the path of the spell must succeed on a Physical Magic Resistance roll vs. Casting or be knocked prone in the water. If cast as a Full Round action, the wave can be parted around allies to avoid knocking them down. Areas covered in water by the spell may be considered Difficult Terrain.
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Revision as of 22:35, 1 March 2024

Required Water Sphere 4
Range Rank x 10 yards
Area Up to Rank x 10 square yards
Duration Instantaneous
Casting Verbal, Somatic
Cast Action Standard OR Full Round
Mana Cost 3
Effect Manipulate a nearby water source of sufficient size to create a powerful wave. The wave travels in a path of the caster's choice for up to Rank x 10 yards, knocking down targets, putting out fires and causing flooding in its wake. Targets in the path of the spell must succeed on a Physical Magic Resistance roll vs. Casting or be knocked prone in the water. If cast as a Full Round action, the wave can be parted around allies to avoid knocking them down. Areas covered in water by the spell may be considered Difficult Terrain.