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   | Required ||  [[Valor Domain]] 2
   | Required ||  [[Valor Domain]]: Glorious Leadership 2
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   | Range ||  Hearing
   | Range ||  Hearing, Rank x 10 Yards
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   | Area ||  Single Target
   | Area ||  1 Target
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   | Duration ||  1 round
   | Duration ||  1 round
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   | Mana Cost ||  1 Mana
   | Mana Cost ||  1 Mana
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   | Effect || Player may activate this power to accomplish one of two things:
   | Effect || The channeler seizes upon an opportunity to direct his party to action. Upon casting, he may call out to an ally and accomplish one of two things:
Move either himself or another Player to the top of the turn order for the next turn. Upon the end of that turn, the Player returns to their original place in the initiative.
* Move either himself or an ally to the top of the turn order for the next turn. Upon the end of that turn, the target returns to their original place in the initiative.
 
* Grant an additional Move Action to the ally during the channeler's turn.
Grant an additional Move Action to an ally during the Caster’s turn.
 
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Latest revision as of 07:24, 28 July 2020

Required Valor Domain: Glorious Leadership 2
Range Hearing, Rank x 10 Yards
Area 1 Target
Duration 1 round
Casting Verbal, Somatic
Cast Action Fast Action
Mana Cost 1 Mana
Effect The channeler seizes upon an opportunity to direct his party to action. Upon casting, he may call out to an ally and accomplish one of two things:
  • Move either himself or an ally to the top of the turn order for the next turn. Upon the end of that turn, the target returns to their original place in the initiative.
  • Grant an additional Move Action to the ally during the channeler's turn.