Deific Armament: Difference between revisions
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| Effect || Upon casting this spell, the channeler conjures either an animated melee weapon which attacks on her turn, or a shield that provides a +1 Shield Bonus that increases to +2 at Rank 3. The conjured weapon remains adjacent to the caster at all times, and may benefit from [[Calculated Assault]] when that ability is active on the caster. The animated weapon has the following stats: | | Effect || Upon casting this spell, the channeler conjures either an animated melee weapon which attacks on her turn, or a shield that provides a +1 Shield Bonus that increases to +2 at Rank 3. The conjured weapon remains adjacent to the caster at all times, and may benefit from [[Calculated Assault]] when that ability is active on the caster. The animated weapon has the following stats: | ||
Health: | Health: 4 | ||
Physical Defense: | Physical Defense: 2 (1 Dodge) + 1 Hardness (Immune to AP) | ||
Magical Defense: 0 | Magical Defense: 0 | ||
Physical Resistance: Casting Roll | |||
Attack: | Attack: 6d10 | ||
Immune to Poison, Disease | Immune to Poison, Disease, Mind-affecting Spells, Death Magic, Life Drain | ||
The animated weapon gains +1 Dodge at Rank 3, and another +1 Dodge at Rank 5. | |||
|} | |} | ||
Revision as of 00:31, 29 May 2023
Required | War Domain: Evoker 2 |
Range | Special |
Area | Special |
Duration | 1 Hour |
Casting | Verbal, Somatic |
Action | Standard |
Cost | 1 Mana |
Effect | Upon casting this spell, the channeler conjures either an animated melee weapon which attacks on her turn, or a shield that provides a +1 Shield Bonus that increases to +2 at Rank 3. The conjured weapon remains adjacent to the caster at all times, and may benefit from Calculated Assault when that ability is active on the caster. The animated weapon has the following stats:
Health: 4 Physical Defense: 2 (1 Dodge) + 1 Hardness (Immune to AP) Magical Defense: 0 Physical Resistance: Casting Roll Attack: 6d10 Immune to Poison, Disease, Mind-affecting Spells, Death Magic, Life Drain The animated weapon gains +1 Dodge at Rank 3, and another +1 Dodge at Rank 5. |