Deific Armament: Difference between revisions
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| Cost || 1 Mana | | Cost || 1 Mana | ||
|- | |- | ||
| Effect || Upon casting this spell, the channeler conjures either an animated melee weapon which attacks on the caster’s turn or | | Effect || Upon casting this spell, the channeler conjures either an animated melee weapon which attacks on the caster’s turn, or a shield that provides a +1 Shield Bonus that increases to +2 at Rank 4. The conjured weapon remains adjacent to the caster at all times, and has the following stats: | ||
Health: 6 | Health: 6 | ||
Physical Defense: 3 (3 Dodge) + 2 Hardness (Immune to AP) | Physical Defense: 3 (3 Dodge) + 2 Hardness (Immune to AP) |
Revision as of 01:04, 26 April 2023
Required | War Domain: Evoker 2 |
Range | Special |
Area | Special |
Duration | 1 Hour |
Casting | Verbal, Somatic |
Action | Standard |
Cost | 1 Mana |
Effect | Upon casting this spell, the channeler conjures either an animated melee weapon which attacks on the caster’s turn, or a shield that provides a +1 Shield Bonus that increases to +2 at Rank 4. The conjured weapon remains adjacent to the caster at all times, and has the following stats:
Health: 6 Physical Defense: 3 (3 Dodge) + 2 Hardness (Immune to AP) Magical Defense: 0 Magic Resistance: Casting Roll Attack: 11 (+2 AP) |