Deific Armament: Difference between revisions

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m (Kcollins moved page Spiritual Arms to Deific Armament: Name change due to implicit connotations of shamanism rather than channeling)
mNo edit summary
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  Magic Resistance: Casting Roll
  Magic Resistance: Casting Roll
  Attack: 11 (+2 AP)
  Attack: 11 (+2 AP)
Immune to Poison, Disease
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Revision as of 23:10, 26 May 2023

Required War Domain: Evoker 2
Range Special
Area Special
Duration 1 Hour
Casting Verbal, Somatic
Action Standard
Cost 1 Mana
Effect Upon casting this spell, the channeler conjures either an animated melee weapon which attacks on the caster’s turn, or a shield that provides a +1 Shield Bonus that increases to +2 at Rank 4. The conjured weapon remains adjacent to the caster at all times, and has the following stats:
Health: 6
Physical Defense: 3 (3 Dodge) + 2 Hardness (Immune to AP)
Magical Defense: 0
Magic Resistance: Casting Roll
Attack: 11 (+2 AP)
Immune to Poison, Disease