Deific Armament: Difference between revisions
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m (Kcollins moved page Spiritual Arms to Deific Armament: Name change due to implicit connotations of shamanism rather than channeling) |
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Line 21: | Line 21: | ||
Magic Resistance: Casting Roll | Magic Resistance: Casting Roll | ||
Attack: 11 (+2 AP) | Attack: 11 (+2 AP) | ||
Immune to Poison, Disease | |||
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Revision as of 23:10, 26 May 2023
Required | War Domain: Evoker 2 |
Range | Special |
Area | Special |
Duration | 1 Hour |
Casting | Verbal, Somatic |
Action | Standard |
Cost | 1 Mana |
Effect | Upon casting this spell, the channeler conjures either an animated melee weapon which attacks on the caster’s turn, or a shield that provides a +1 Shield Bonus that increases to +2 at Rank 4. The conjured weapon remains adjacent to the caster at all times, and has the following stats:
Health: 6 Physical Defense: 3 (3 Dodge) + 2 Hardness (Immune to AP) Magical Defense: 0 Magic Resistance: Casting Roll Attack: 11 (+2 AP) Immune to Poison, Disease |