Death Domain: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
'''Domain Power: ''' The passing of nearby mortal souls invigorates you, granting a Soul Charge (up to three maximum) until the following midnight at which time all unspent charges are lost. A Soul Charge may be expended as a Fast Action to either gain 1 Health or 2 Mana. If a Soul Charge is activated within a Hallow, the caster gains both of the benefits per expended charge.  
'''Domain Power: ''' Soul Departure: The passing of nearby mortal souls invigorates you, granting a Soul Charge (up to three maximum) until the following midnight at which time all unspent charges are lost. A Soul Charge may be expended as a Fast Action to either gain 1 Health or 2 Mana. If a Soul Charge is activated within a Hallow, the caster gains both of the benefits per expended charge.  


{| class="tdgrey1"
{| class="tdgrey1"

Revision as of 18:33, 17 July 2018

Domain Power: Soul Departure: The passing of nearby mortal souls invigorates you, granting a Soul Charge (up to three maximum) until the following midnight at which time all unspent charges are lost. A Soul Charge may be expended as a Fast Action to either gain 1 Health or 2 Mana. If a Soul Charge is activated within a Hallow, the caster gains both of the benefits per expended charge.

Soul Reaper
Rank Power Description
1 Soul Reaper Ritual enchants a physical weapon into a Soul Reaper. Wounds inflicted by the Soul Reaper are resistant to magical healing and require twice as many points of healing magic to cure. Non-Lethal damage requires 1 point of healing, while Lethal damage requires 2 points per point of damage inflicted. The caster may only possess one Soul Reaper at a time, but may recast the ritual at will.
2 Soul Strike A standard physical attack with the caster’s Soul Reaper becomes charged with energy from the Realm of the Dead. If the strike is successful the target is drained for an additional 1 Lethal. The mana for this strike is spent regardless of the success of the attack. This attack may not be combined with Maneuvers such as those from Fighting Styles. 3 Mana.
3
4 Deathly Chill While possessing Soul Charges the caster may project an aura of deathly chill, slowing and dealing non-lethal Ice damage to all targets within 1 yard + 1 yard per Soul Charge. Plant life and small creatures in the area of effect are killed instantly.
5 Slaying Strike A standard physical attack with the caster's Soul Reaper becomes imbued with the goddess' deadly touch. If the strike is successful the target suffers the effects of Slay Touch (after the attack is resolved). This requires 3 Soul Charges and may only ever be used once per unique target.
Speaker for the Dead
Rank Power Description
1 Speak with Dead Communicate with deceased spirits. The longer they have been dead the less they will remember. Caster gains +1/+2/+3 bonus to Diplomacy when conversing with Ghosts.
2 Command Undead Commands ghost spirit or undead equal to Rank or below to follow caster's instructions for a short duration. Commanding Undead under someone elses control is an opposed roll.
3
4 Call of the Grave Shout causes short duration fear in the living, and either destroys enemy undead, or draws weak ghosts from a Hallow to aid the channeler in exchange for freedom.
5
Vessel of the Goddess
Rank Power Description
1 Mark of the Goddess Caster can see a visible indication of someone who is called to the goddess, because the goddess is blessing the taking of their life. Caster can sense these marked souls as per Sense Life.
2
3 Will of the Goddess If the caster is the one to kill a target who is Marked, they gain 2 Soul Charges instead of 1.
4
5