Curse

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Required Seed: Compel 2; Dragon Shaman: Black 2
Range Sight
Area 1 Target
Duration Concentration + 3 rounds
Casting Somatic
Cast Action Standard
Cost 1 Mana
Push 1d10 to cast roll per Push
Defense Magic Resistance
Effect With a gesture, the caster inflicts a terrible curse on a target. Only one type of curse may be applied to any one target; casting a new curse will end the effect of any prior curse. This spell may be cast in the following ways:
  • Curse of Fear - A single target failing a Magic Resistance roll is Shaken. If the target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked)
  • Curse of Agony - A single target failing a Magic Resistance roll is overwhelmed with physical pain causing a -6 penalty to all skill rolls. Each round after the caster stops concentrating the penalties are reduced by 2 until they reach 0 at which time the spell ends. The spell may not be recast on a target already suffering from Curse of Agony. Curse of Agony does not inflict actual damage to the target.
  • Curse of Ecstasy - A single target failing a Magic Resistance roll is flooded with intense pleasure. The target is reduced to half base speed (rounded down) and suffers a Rank penalty to Dodge. If the target takes damage the curse ends immediately.