Control Weather: Difference between revisions

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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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   | Cast Action ||  10 minute ritual
   | Action ||  10 minute ritual
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   | Mana Cost ||  Special
   | Cost ||  Free ([[Storms Domain]]); 1 Mana ([[Air Shaman]])
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   | Effect ||  Initiate changes in the atmosphere to change the existing weather in the geographic region. The change possible is limited to Rank steps up or down in weather severity, and 1 step left or right in weather temperature according to the below chart. The temperature steps allowed increases to 2 steps at Rank 3, and 3 steps at Rank 5. This power requires a 10 minute ritual, during which time the weather patterns begin to shift. To determine its effectiveness, roll Casting skill + Casting Stat + Source Rank. See notes below the table for details.'''
   | Effect ||  Initiate changes in the atmosphere to change the existing weather in the geographic region, choosing to initiate or end precipitation at the time of cast. Weather severity may be altered up to a maximum of Rank steps up or down from its natural state, and 1 step left or right in weather temperature according to the below chart. The temperature change allowed increases to 2 steps at Rank 3, and 3 steps at Rank 5. This spell requires a 10 minute ritual, during which time the weather patterns begin to shift.  


For Shaman, this ritual requires 1 mana to complete. Channelers of the Storms Domain may cast this ritual for free.
At Rank 1, it takes 20 minutes for a single change in the weather to manifest. This decreases to 15 minutes at Rank 3. The total amount of time a storm takes to form is rounded down to the nearest ten minutes for ease of play.  


{| class="tdgrey1"
The Storyteller may determine the overall progression of the changes, how widespread the effect is, and how long it will last, though typically the more severe the shift, the longer it will take to disperse.
!Severity, Temperature
 
!Frozen
[[File:Control_Weather_Table.png]]
!Cold
!Temperate
!Warm
!Hot
|-
| Calm || Snowfall || Snowfall || Rain shower || Rain shower || Rain shower
|-
| Breeze || Snowfall || Sleet || Rain shower || Rain shower || Rain shower
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| Light Wind || Snowstorm || Sleet || Rainstorm || Rainstorm || Rainstorm
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| Moderate Wind || Snowstorm || Sleet Storm || Rainstorm || Rainstorm || Thunderstorm
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| Windy || Snowstorm || Sleet Storm || Hailstorm || Thunderstorm || Thunderstorm
|-
| High Winds || Blizzard || Blizzard || Hailstorm || Thunderstorm || Thunderstorm
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| Dangerous Winds || Icestorm || Blizzard || Severe Thunderstorm || Severe Thunderstorm || Severe Thunderstorm
|-
| Damaging Winds || Icestorm  || Blizzard || Severe Thunderstorm || Severe Thunderstorm || Severe Thunderstorm
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| Destructive Winds || Arctic Storm || Arctic Storm || Hurricane, Tornadoes || Hurricane, Tornadoes || Hurricane, Tornadoes
|}
Notes:
* The Storyteller will decide how widespread the effect is, how long it will last, and how fast it occurs, though typically the more severe the shift, the longer it will take.  
* The storms in the table below are a guideline of what type of weather would exist for that temperature and wind speed and while most of them include precipitation, the caster may choose precipitation or not which may change the condition away from what is indicated in the table at that severity and temperature.
|}
|}



Latest revision as of 23:10, 3 July 2021

Required Storms Domain; Air Shaman 2
Range Geographic Region
Area Centered on caster
Duration Special
Casting Verbal, Somatic
Action 10 minute ritual
Cost Free (Storms Domain); 1 Mana (Air Shaman)
Effect Initiate changes in the atmosphere to change the existing weather in the geographic region, choosing to initiate or end precipitation at the time of cast. Weather severity may be altered up to a maximum of Rank steps up or down from its natural state, and 1 step left or right in weather temperature according to the below chart. The temperature change allowed increases to 2 steps at Rank 3, and 3 steps at Rank 5. This spell requires a 10 minute ritual, during which time the weather patterns begin to shift.

At Rank 1, it takes 20 minutes for a single change in the weather to manifest. This decreases to 15 minutes at Rank 3. The total amount of time a storm takes to form is rounded down to the nearest ten minutes for ease of play.

The Storyteller may determine the overall progression of the changes, how widespread the effect is, and how long it will last, though typically the more severe the shift, the longer it will take to disperse.

Control Weather Table.png