Control Plants: Difference between revisions

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   | Cast Action ||  Standard
   | Cast Action ||  Standard
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   | Cost ||  2 mana
   | Cost ||  2 Mana
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   | Effect ||  When this spell is cast, the mage creates a field of magic that bends nearby plant life to her will. As a Full Round Action, she may direct up to Rank x 2 cubic yards of plant life to do her bidding. This includes, but is not limited to, the following:
   | Effect ||  When this spell is cast, the mage creates a field of magic that bends nearby plant life to her will. As a Full Round Action, she may direct up to Rank x 2 cubic yards of plant life to do her bidding. This includes, but is not limited to, the following:


* Ensnare enemies: A target’s Escape Artist or Unarmed Combat successes must exceed the caster’s current Rank with the Life Sphere, or the target becomes grappled.  
* Ensnare enemies: A target’s Escape Artist or Unarmed Combat successes must exceed the caster’s current Rank with the Life Sphere, or the target becomes grappled.  
* Attack Enemies: The caster may use a Full Round action to direct any animated plants to attack, using her Casting Roll vs. the targets’ magic defense + dodge. Or could do damage similar to mind flat: resist or take Rank lethal?
* Attack Enemies: The caster may use a Full Round action to direct any animated plants to attack, using Casting Roll vs. the targets’ physical defense.
* Modify mobility skill checks: Animated plant life may be utilized to benefit allies and hinder enemies, providing a +2 bonus (+3 at R5) or penalty, respectively.
* Modify mobility skill checks: Animated plant life may be utilized to benefit allies and hinder enemies, providing a +2 bonus (+3 at R5) or penalty, respectively.
* Form a sturdy barrier or structure such as a wall, bridge, ladder, stairs, raft, etc.  
* Form a sturdy barrier or structure such as a wall, bridge, ladder, stairs, raft, etc.  
* Clear a path through earth or plants
* Clear a path through earth or plants


Each cubic foot of plant life animated by the mage’s spellcraft gains Rank x 2 Health points and a movement speed of Rank yards.
Each cubic foot of plant life animated by the mage’s spell gains Rank x 2 Health points and a movement speed of Rank yards.


Additional uses may be approved by the Storyteller.
Additional uses may be approved by the Storyteller.

Latest revision as of 01:44, 6 January 2023

Required Life Sphere 3
Range Rank x 5 yards
Target Area Rank x 2 cubic yards of plant life
Duration Rank minutes
Casting Verbal, Somatic
Cast Action Standard
Cost 2 Mana
Effect When this spell is cast, the mage creates a field of magic that bends nearby plant life to her will. As a Full Round Action, she may direct up to Rank x 2 cubic yards of plant life to do her bidding. This includes, but is not limited to, the following:
  • Ensnare enemies: A target’s Escape Artist or Unarmed Combat successes must exceed the caster’s current Rank with the Life Sphere, or the target becomes grappled.
  • Attack Enemies: The caster may use a Full Round action to direct any animated plants to attack, using Casting Roll vs. the targets’ physical defense.
  • Modify mobility skill checks: Animated plant life may be utilized to benefit allies and hinder enemies, providing a +2 bonus (+3 at R5) or penalty, respectively.
  • Form a sturdy barrier or structure such as a wall, bridge, ladder, stairs, raft, etc.
  • Clear a path through earth or plants

Each cubic foot of plant life animated by the mage’s spell gains Rank x 2 Health points and a movement speed of Rank yards.

Additional uses may be approved by the Storyteller.