Breeze: Difference between revisions
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| Rank || [[Air Spirit]] 1 | | Rank || [[Air Spirit]] 1 | ||
|- | |- | ||
| Range || | | Range || Centered on Caster | ||
|- | |- | ||
| Area || | | Area || 50 Yards x Rank | ||
|- | |- | ||
| Duration || | | Duration || Concentration | ||
|- | |- | ||
| Casting || Verbal, Somatic | | Casting || Verbal, Somatic | ||
|- | |- | ||
| Cast Action || | | Cast Action || Standard | ||
|- | |- | ||
| Effect || | | Effect || The caster draws on their spirit to stir a steadily increasing breeze of fresh air that clears the area of smoke and fog. The caster can generate a wind from their positions growing by 5 mph per rank each round of concentration, to a maximum speed of 40mph. This breeze could fan a large fire, overturn delicate awnings or hangings, heel over a small boat, and blow gases or vapors to the edge of its range. The speed which the gas or vapor is moved or dissipated is determined by the Storyteller, but generally a wind of greater than 15 mph will begin to rapidly dissipate normal smoke. | ||
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Revision as of 15:20, 29 January 2020
Rank | Air Spirit 1 |
Range | Centered on Caster |
Area | 50 Yards x Rank |
Duration | Concentration |
Casting | Verbal, Somatic |
Cast Action | Standard |
Effect | The caster draws on their spirit to stir a steadily increasing breeze of fresh air that clears the area of smoke and fog. The caster can generate a wind from their positions growing by 5 mph per rank each round of concentration, to a maximum speed of 40mph. This breeze could fan a large fire, overturn delicate awnings or hangings, heel over a small boat, and blow gases or vapors to the edge of its range. The speed which the gas or vapor is moved or dissipated is determined by the Storyteller, but generally a wind of greater than 15 mph will begin to rapidly dissipate normal smoke. |