Bound Ghost

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Revision as of 10:45, 2 May 2021 by Kcollins (talk | contribs)
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Special Ability

Ghosts are immune to Death Magic, Poison, and Disease.

Additionally, as they grow more powerful, ghosts gain the ability to pierce through enemies' defenses with great efficacy.

Hallow Manifest bonus?

Rank 1

Health: 4
Vigor: 0
Physical Defense: 2 (2 dodge)
Magical Defense: 1
Magic Resistance: 7d10
Attack: 6 (+1 Armor Piercing)
Initiative: + 1
Speed: 11

Rank 2

Health: 6
Vigor: 0
Physical Defense: 3 (2 dodge, 1 armor)
Magical Defense: 2
Magic Resistance: 8d10
Attack: 8 (+1 Armor Piercing)
Initiative: +1
Speed: 11

Rank 3

Health: 7
Vigor: 2
Physical Defense: 5 (3 dodge, 2 armor); 2 Damage Reduction
Magical Defense: 3 
Magic Resistance: 9d10
Attack: 10 (+2 Armor Piercing, +1 Ignore Dodge)
Initiative: +1
Speed: 11

Rank 4

Health: 9
Vigor: 6
Physical Defense: 5 (3 dodge, 2 armor); 2 Damage Reduction
Magical Defense: 4
Magic Resistance: 10d10
Attack: 12 (+2 Armor Piercing)
Initiative: +2
Speed: 11

Rank 5

Health: 11
Vigor: 10
Physical Defense: 8 (5 dodge, 3 armor); 2 Damage Reduction
Magical Defense: 5
Magic Resistance: 11d10
Attack: 17 (+3 Armor Piercing, +2 Ignore Dodge)
Initiative: +2
Speed: 11