Bound Ghost: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
==Special Ability== | |||
Ghosts are immune to Death Magic, Poison, and Disease. | |||
Additionally, as they grow more powerful, ghosts gain the ability to pierce through enemies' defenses with great efficacy. | |||
Hallow Manifest bonus: While near a Hallow, their attacks deal Mortal damage to other Ghosts as per [[Ghost Blade]]? | |||
==Rank 1== | ==Rank 1== | ||
Line 9: | Line 14: | ||
Magic Resistance: 7d10 | Magic Resistance: 7d10 | ||
Attack: 6 | Attack: 6 (+1 Armor Piercing) | ||
Initiative: + 1 | Initiative: + 1 | ||
Speed: 11 | Speed: 11 | ||
Line 21: | Line 26: | ||
Magic Resistance: 8d10 | Magic Resistance: 8d10 | ||
Attack: 8 | Attack: 8 (+1 Armor Piercing) | ||
Initiative: +1 | Initiative: +1 | ||
Speed: 11 | Speed: 11 | ||
Line 33: | Line 38: | ||
Magic Resistance: 9d10 | Magic Resistance: 9d10 | ||
Attack: 10 ( | Attack: 10 (+2 Armor Piercing, +1 Ignore Dodge) | ||
Initiative: +1 | Initiative: +1 | ||
Speed: 11 | Speed: 11 | ||
Line 45: | Line 50: | ||
Magic Resistance: 10d10 | Magic Resistance: 10d10 | ||
Attack: 12 ( | Attack: 12 (+2 Armor Piercing) | ||
Initiative: +2 | Initiative: +2 | ||
Speed: 11 | Speed: 11 | ||
Line 57: | Line 62: | ||
Magic Resistance: 11d10 | Magic Resistance: 11d10 | ||
Attack: 17 (+ Armor Piercing) | Attack: 17 (+3 Armor Piercing, +2 Ignore Dodge) | ||
Initiative: +2 | Initiative: +2 | ||
Speed: 11 | Speed: 11 |
Latest revision as of 14:59, 1 March 2024
Special Ability
Ghosts are immune to Death Magic, Poison, and Disease.
Additionally, as they grow more powerful, ghosts gain the ability to pierce through enemies' defenses with great efficacy.
Hallow Manifest bonus: While near a Hallow, their attacks deal Mortal damage to other Ghosts as per Ghost Blade?
Rank 1
Health: 4 Vigor: 0
Physical Defense: 2 (2 dodge) Magical Defense: 1 Magic Resistance: 7d10
Attack: 6 (+1 Armor Piercing) Initiative: + 1 Speed: 11
Rank 2
Health: 6 Vigor: 0
Physical Defense: 3 (2 dodge, 1 armor) Magical Defense: 2 Magic Resistance: 8d10
Attack: 8 (+1 Armor Piercing) Initiative: +1 Speed: 11
Rank 3
Health: 7 Vigor: 2
Physical Defense: 5 (3 dodge, 2 armor); 2 Damage Reduction Magical Defense: 3 Magic Resistance: 9d10
Attack: 10 (+2 Armor Piercing, +1 Ignore Dodge) Initiative: +1 Speed: 11
Rank 4
Health: 9 Vigor: 6
Physical Defense: 5 (3 dodge, 2 armor); 2 Damage Reduction Magical Defense: 4 Magic Resistance: 10d10
Attack: 12 (+2 Armor Piercing) Initiative: +2 Speed: 11
Rank 5
Health: 11 Vigor: 10
Physical Defense: 8 (5 dodge, 3 armor); 2 Damage Reduction Magical Defense: 5 Magic Resistance: 11d10
Attack: 17 (+3 Armor Piercing, +2 Ignore Dodge) Initiative: +2 Speed: 11