Bound Ghost: Difference between revisions

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''Immunities: Death Magic, Poison, and Disease''
==Special Ability==
Ghosts are immune to Death Magic, Poison, and Disease.
 
Additionally, as they grow more powerful, ghosts gain the ability to pierce through enemies' defenses with great efficacy.
 
Hallow Manifest bonus: While near a Hallow, their attacks deal Mortal damage to other Ghosts as per [[Ghost Blade]]?


==Rank 1==
==Rank 1==
Line 9: Line 14:
  Magic Resistance: 7d10
  Magic Resistance: 7d10


  Attack: 6
  Attack: 6 (+1 Armor Piercing)
  Initiative: + 1
  Initiative: + 1
  Speed: 11
  Speed: 11
Line 21: Line 26:
  Magic Resistance: 8d10
  Magic Resistance: 8d10


  Attack: 8
  Attack: 8 (+1 Armor Piercing)
  Initiative: +1
  Initiative: +1
  Speed: 11
  Speed: 11
Line 33: Line 38:
  Magic Resistance: 9d10
  Magic Resistance: 9d10


  Attack: 10 (10 yard range)
  Attack: 10 (+2 Armor Piercing, +1 Ignore Dodge)
  Initiative: +1
  Initiative: +1
  Speed: 11
  Speed: 11
Line 45: Line 50:
  Magic Resistance: 10d10
  Magic Resistance: 10d10


  Attack: 12 (10 yard range)
  Attack: 12 (+2 Armor Piercing)
  Initiative: +2
  Initiative: +2
  Speed: 11
  Speed: 11
Line 57: Line 62:
  Magic Resistance: 11d10
  Magic Resistance: 11d10


  Attack: 17 (+ Armor Piercing)
  Attack: 17 (+3 Armor Piercing, +2 Ignore Dodge)
  Initiative: +2
  Initiative: +2
  Speed: 11
  Speed: 11

Latest revision as of 14:59, 1 March 2024

Special Ability

Ghosts are immune to Death Magic, Poison, and Disease.

Additionally, as they grow more powerful, ghosts gain the ability to pierce through enemies' defenses with great efficacy.

Hallow Manifest bonus: While near a Hallow, their attacks deal Mortal damage to other Ghosts as per Ghost Blade?

Rank 1

Health: 4
Vigor: 0
Physical Defense: 2 (2 dodge)
Magical Defense: 1
Magic Resistance: 7d10
Attack: 6 (+1 Armor Piercing)
Initiative: + 1
Speed: 11

Rank 2

Health: 6
Vigor: 0
Physical Defense: 3 (2 dodge, 1 armor)
Magical Defense: 2
Magic Resistance: 8d10
Attack: 8 (+1 Armor Piercing)
Initiative: +1
Speed: 11

Rank 3

Health: 7
Vigor: 2
Physical Defense: 5 (3 dodge, 2 armor); 2 Damage Reduction
Magical Defense: 3 
Magic Resistance: 9d10
Attack: 10 (+2 Armor Piercing, +1 Ignore Dodge)
Initiative: +1
Speed: 11

Rank 4

Health: 9
Vigor: 6
Physical Defense: 5 (3 dodge, 2 armor); 2 Damage Reduction
Magical Defense: 4
Magic Resistance: 10d10
Attack: 12 (+2 Armor Piercing)
Initiative: +2
Speed: 11

Rank 5

Health: 11
Vigor: 10
Physical Defense: 8 (5 dodge, 3 armor); 2 Damage Reduction
Magical Defense: 5
Magic Resistance: 11d10
Attack: 17 (+3 Armor Piercing, +2 Ignore Dodge)
Initiative: +2
Speed: 11