Bend Light: Difference between revisions

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   | Required ||  [[Light Domain]], Light Mastery 3
   | Required ||  [[Light Domain]]: Light Mastery 3
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   | Range || Sight
   | Range || Sight
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   | Mana Cost || 2
   | Mana Cost || 2
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   | Effect || The channeler bends light around a target making them Invisible. While Invisible, the target may not be detected by sight, however they may still be heard (or smelled). Invisibility may be broken by violent action, spellcasting, or the concealed target experiencing any sort of heavy impact such as falling, slamming into someone at speed, etc. When being cast on an unwilling target, the caster must succeed vs. the target's Magical Resistance.
   | Effect || The channeler bends light around a target making them unable to be detected by sight and granting magical [[Conditions#Concealed|concealment]]. While active, the target may still be detected by hearing or sight. Sense or detection spells need to succeed on an opposed roll vs. the caster's spell may be broken by violent action, spellcasting, or the concealed target experiencing any sort of heavy impact such as falling, slamming into someone at speed, etc. When being cast on an unwilling target, the caster must succeed vs. the target's Magical Resistance.
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Latest revision as of 20:47, 13 January 2023

Required Light Domain: Light Mastery 3
Range Sight
Area 1 Target
Duration 1 Hour
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 2
Effect The channeler bends light around a target making them unable to be detected by sight and granting magical concealment. While active, the target may still be detected by hearing or sight. Sense or detection spells need to succeed on an opposed roll vs. the caster's spell may be broken by violent action, spellcasting, or the concealed target experiencing any sort of heavy impact such as falling, slamming into someone at speed, etc. When being cast on an unwilling target, the caster must succeed vs. the target's Magical Resistance.