Avemroth

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“The Blue City” of Avemroth sprawls throughout most of the eponymous island off the eastern coast of Vicisi between the Isin Strait to the west, the Quicksilver Ocean to the northwest, and the Azure Ocean to the east and south. With almost a million documented residents, Avemroth is the second most populous of the Free Cities. Exercising hegemony over the entire island, Avemroth is by far the largest of the Free Cities by area, with a trip from the southernmost point to the northernmost tip requiring weeks by horseback and days by sea. The terrain of the island is rocky to mountainous throughout, with swampland and desert in the south posing difficulties to habitation. Sprawling docks throughout the island lead to constant trade with both Isinroth and Syr in legitimate ports and smuggling and piracy in illegitimate ports. The “City of Temples,” Avemroth has temples to all ten Blessed Gods and all five Dragon Gods, although the largest temple is that of Averae in the Isin Strait to the west, for which the city and island are named. Income inequality is rampant in Avemroth, with the city’s rich elite occupants of the lush central highlands being among the wealthiest in the Free Cities, while its poor everywhere else in the island are among the most destitute.

History

Geography

Politics

Like each of the Free Cities, Avemroth is governed by its Ruling Guild and administered by the City Guild. Given the number and influence of the temples in Avemroth, the Ruling Guild features more temple officials and has more members than any other city. The Enforcers Guild is likewise the largest in order to cover the massive city.

Early in Avemroth's history, the Ruling Guild established the Patronage system as an attempt to create a social link between the wealthy elite to the poor of the city. Over the millennia, the system has largely developed to a class system with the wealthy exercising executive and judicial power over their clients, although it is possible for a patron to be another patron's client. While the Free Cities have not known war since the end of the Elari War, the wealthy patrons of Avemroth frequently engage in cold wars and proxy battles through their clients throughout the city.

Patronage is a legal obligation, and Patronage Bonds are recorded with the the Aewhof (ev-hof), the city's law and business registry. Breach of Patronage by either patron or client is punishable, although clients often bear the greater burden in breach cases. Patrons and clients may file for legal severance of the Patronage Bond with the City Guild,

Patrons

Patrons become the protectors, sponsors, and benefactors of their clients. Wealthy patrons often hold sittings, informal courts with Arbiters from the temple of Alkaizer as observers. Patrons provide legal representation in court, loans of money, influence business deals or marriages, and support clients' candidacies for offices or priesthood. The more clients a patron has, the more prestige.

Within the temples and Enforcers Guild and Military Guild, officers serve as patrons to their subordinates in what is known as official patronage. In these situations, the officer's rank serves in lieu of a written contract. The wealthiest patrons do not engage directly in commerce, leaving such tasks to their clients and even their clients' clients. Patrons also sponsor the Enforcers Guild and Military Guild in Avemroth, with predictable levels of corruption.

Clients

Clients usually arise from the tiny middle class and lower class of the city. The majority of lower class clients have some special skill such as being remarkable entertainers, jockeys, charioteers, or less publicly marketable skills. In return for providing services to their patrons such as managing business concerns, representing the patron well in Lake Aben, or other services related to their area of expertise, the clients gain sponsorship and legal protections through their patrons. An attack on a client is an attack on the patrons themselves, and patronage is highly sought after among the lower classes. Clients become, in effect, minor members of their patron's family. When a client dies without an heir, the patron inherits their property.

Economy

Avemroth's chief form of wealth is trade—both legal and illegal—with Isinroth to the northwest and Syr to its south. An airship port in Clensbrim facilitates trade primarily with Tyrose and, to a lesser extent, Kertos. Tourism of Avemroth's Old City, Loch Aben cultural district, and Thysis Square shopping and entertainment district along with the massive Stedweg Hippodrome provide significant revenue to the city's elite. The Blaodun Games, hosted every five years by the Temple of Isin, bring significant revenue into the city. The city's highland farms sustain the agricultural needs of the island, and Serenity Strath produces expensive beef famous throughout the Five Cities. The Kekhinim Vineyards export the finest wines in the Free Cities. Temperate summer breezes off the Azure Ocean attract wealthy residents of all the Free Cities to vacation homes in the Amwics seasonally.

Important Places

Noteworthy NPCs