Apparition: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | colspan="3" style="text-align: center;" | ''Add the description of the monster here'' |- ! Image !! Stats !! Special Abilities |- | || Health: 6 Vigor: 0 Physical Defense: 2 (1 dodge, 1 armor) Magical Defense: 1 Magic Resistance: 7d10 Attack: 5 Initiative: +0 Speed: 9 || * Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage * Soul Manifest: Requires a Hallow to manifest + 10 minutes of Concent...")
 
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{| class="tdgrey1"
{| class="tdgrey1"
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| colspan="3" style="text-align: center;" | ''Add the description of the monster here''
| colspan="3" style="text-align: center;" | ''An ill-defined figure appearing as though out of thin air. It can do little more than gesture and make noise… but that’s often enough cause for alarm.''
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   ! Image !! Stats !! Special Abilities
   ! Image !! Stats !! Special Abilities

Latest revision as of 14:26, 3 September 2022

An ill-defined figure appearing as though out of thin air. It can do little more than gesture and make noise… but that’s often enough cause for alarm.
Image Stats Special Abilities
Health: 6
Vigor: 0
Physical Defense: 2 (1 dodge, 1 armor)
Magical Defense: 1
Magic Resistance: 7d10
Attack: 5
Initiative: +0
Speed: 9
  • Immune to Death Magic, Poison, Disease, Mind-controlling effects, and non-lethal damage
  • Soul Manifest: Requires a Hallow to manifest + 10 minutes of Concentration
  • Incorporeal: An apparition is generally unable to touch/interact with the world around it unless threatened, but can be seen and produce sound. Its numina gives off a dim glow.