Animal Shaman: Difference between revisions

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Animal Spirits are bestial totems often chosen for their ferocity and hunting skills. Shaman who bind these spirits are most commonly tribal hunters or warriors.  
Animal Spirits such as are bestial totems often chosen for their ferocity and hunting skills. Shaman who bind these spirits are most commonly tribal hunters or warriors.  


'''Important''': Animal spirits imbue the shaman's body with aspects of their nature (a Totem Power) instead of imbuing equipment. However, like other spirits, Animal Spirits may still be Manifested during which time the shaman loses the bonuses provided by the Totem Power.
'''Important''': Animal spirits imbue the shaman's body with aspects of their nature (a Totem Power) instead of imbuing equipment. However, like other spirits, Animal Spirits may still be Manifested during which time the shaman loses the bonuses provided by the Totem Power.
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=Bound Animal Spirits=


==Rank 1==
==Rank 1==

Revision as of 01:51, 4 April 2020

Animal Spirits such as are bestial totems often chosen for their ferocity and hunting skills. Shaman who bind these spirits are most commonly tribal hunters or warriors.

Important: Animal spirits imbue the shaman's body with aspects of their nature (a Totem Power) instead of imbuing equipment. However, like other spirits, Animal Spirits may still be Manifested during which time the shaman loses the bonuses provided by the Totem Power.

Animal-shaman.jpg

Rank 1

Spell Description
Totem Power
  • While the caster is imbued with their totem they gain natural weapons based on their totem animal (claws, talons, etc). These Natural Weapons are 2d10 +1 AP.
  • When gaining this power, chose the totem animal's natural environment (forest, plains, mountains, desert). In this environment you gain +2 Perception and +2 Survival.
Mark Prey While the caster is imbued with their totem, they may study a scent or object and declare its owner to be Prey. The caster bonuses to Search checks to track the target and may concentrate to sense the Prey in the vicinity as per Sense Life spell.
Environmental Attunement Caster performs a ritual to attune themselves to the environment, learning of animals that inhabit the region, water sources, and local dangers. The caster may then treat the region as if it were their totem animal's natural environment for 24 hours.
Rapid Hunter The caster may temporarily transfer some of their Speed to a Manifested Animal Spirit.

Rank 2

Spell Description
Totem Power The caster gains a + Rank enhancement to Strength, Dexterity, or Constitution. The caster must choose which statistic is enhanced when this power is obtained and it may not be changed.
Pass Without Trace While imbued with a Totem, gain concealment from the environment and do not leave a trail.
Speak with Animals Communicate with natural beasts and gain bonuses to Gather Information and Diplomacy when communicating with some animals.
Magic Fang Manifested Spirit's Natural Weapons become more effective.

Rank 3

Spell Description
Totem Power Gains +2 Initiative & Speed. This bonus increases to +3 at Rank 5. Additionally, ignore Skill and Speed penalties for difficult terrain in the spirit's natural environment.
Predator While imbued with a totem, you may attack your Marked Prey from stealth and catch them flat-footed until they successfully perceive you attacking.
Command Animal Exert mental control over an animal and have it fight alongside you.
Animal Frenzy Manifested spirit goes into a berserk rage.

Rank 4

Spell Description
Totem Power When this power is taken caster may choose two benefits from the following:
  • +1 Health
  • +1 Natural Armor
  • +1 Dodge
  • +1 Resistance

The chosen benefits are treated as base Statistics and not Enhancement bonuses. The same bonus may not be selected multiple times even if it would be provided by different Spirits.

Learn Weakness While the caster is imbued with their totem, they may spend time observing their prey during combat to rapidly learn its weaknesses.
Augment Beast Grant enhancements to Manifested Spirit.

Rank 5

Spell Description
Totem Power While the caster is imbued with their totem, their physical attacks cause savage wounds which require twice as many points of healing to cure. Non-Lethal damage requires 1 point of healing, while Lethal damage requires 2 points per point of damage inflicted. Additionally, if lethal damage is dealt, target bleeds 1 dice a round for Rank rounds unless a full round bind action is taken or they reach full health from magical healing. The bleed effect stacks with bleeds from other powers such as Fighting Styles.
Instinct While the caster is imbued with their totem, once per encounter gain a Rank bonus to Dodge. This may be applied re-actively when an attack is declared, but before damage is rolled. This may be applied even if the caster would otherwise be Flat-Footed.
Dire Growth Drastically enhance a Beast or Spirit for a short time, granting size and physical bonuses.