Acrobatics Skill

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The acrobatics skill is most often used when characters attempt feats of great dexterity, such as crossing a narrow bridge, jumping across a gap, completing tricky or flashy movements, avoiding being knocked down, etc. When attempting movement more difficult than standard walking or running, the Storyteller may choose to require a skill check as part of the character's Move Action to determine whether they were successful or not in their attempt.

Example: Sam is running across a slick wet stone surface prompting an Acrobatics check to keep her footing. Halfway to her target she runs across a tripwire, prompting a second Acrobatics check to evade the snare. If she fails either check she falls prone.