Acrobatics Skill: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
The acrobatics skill is most often used when characters attempt feats of great dexterity, such as crossing a narrow bridge, jumping across a gap, completing tricky or flashy movements, avoiding being knocked down, etc. When attempting movement more difficult than standard walking or running, the Storyteller may choose to require a skill check as part of the character's Move Action to determine whether they were successful or not in their attempt. | The acrobatics skill is most often used when characters attempt feats of great dexterity, such as crossing a narrow bridge, jumping across a gap, completing tricky or flashy movements, avoiding being knocked down, etc. When attempting movement more difficult than standard walking or running, the Storyteller may choose to require a skill check as part of the character's Move Action to determine whether they were successful or not in their attempt. | ||
Example: Sam is running across a slick | Example: Sam is running across a slick and wet stone surface, prompting an Acrobatics check to keep her footing. Halfway to her target, she runs across a tripwire prompting a second Acrobatics check to evade the snare. If she fails either check, she falls prone. | ||
__TOC__ | __TOC__ |
Revision as of 15:31, 23 May 2021
The acrobatics skill is most often used when characters attempt feats of great dexterity, such as crossing a narrow bridge, jumping across a gap, completing tricky or flashy movements, avoiding being knocked down, etc. When attempting movement more difficult than standard walking or running, the Storyteller may choose to require a skill check as part of the character's Move Action to determine whether they were successful or not in their attempt.
Example: Sam is running across a slick and wet stone surface, prompting an Acrobatics check to keep her footing. Halfway to her target, she runs across a tripwire prompting a second Acrobatics check to evade the snare. If she fails either check, she falls prone.