Valor Domain

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Domain Power: [build valorous charges by performing heroic actions]

Glorious Leadership [social skills benefiting leadership]
Rank Power Description
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Beacon of Courage
Rank Power Description
1 Inner Courage Passive: One fear effect step is mitigated and does not apply it's effect. Any additional fear effect steps are applied as if the first step had not happened.
2 Aura of Courage Character may activate a 5 yard +Rank radius aura of courage for 1 Hour as a Fast Action. On a successful Leadership roll, the targets gain a +Rank morale bonus against Fear and Intimidate checks. 1 Mana.
3 Instill Courage Target that is under any fear effect has it's fear removed on a successful casting roll of 2 vs Shaken, 4 vs Frightened, and 6 vs Panicked. The target has Fear effects cleansed in this manner may not be regained from any similar source (same Domain, same Discipline, etc...) for 1 hour. If the casting roll fails, the target is permitted to re-roll their save vs the fear with a Rank moral bonus. This bonus does not stack with the Aura of Courage bonus, if applicable. 2 Mana.
4 Silence the Fear If the target fails a Magic Resistance roll, all fear powers up to Rank are uncastable for Rank rounds. 3 mana.
5 Face your Fear Upon being targeted with a fear effect, as a reactive Fast Action you may reflect the fear back at the source of that fear, requiring the source of the fear to resist their own fear effect or be subject to it. Persistent effects such as auras may be reflected in this way, and may be reflected more than once. 4 Mana.


Cavalier [mounted combat / summon line]
Rank Power Description
1 Summon Mount When first cast, the caster chooses an appropriately thematic and Storyteller approved mount as their mount. This is a permanent choice. Every later cast summons the mount from the gauntlet to a point of the caster's choosing within Rank x 5 yards, as long as that point is within the line of sight of the caster, and there are no barriers of any kind between the caster and that point. This action is a Full Action. The mount may be mounted as part of this action if the caster summons the mount to an immediately adjacent location. The caster may dismiss the mount as a move action, and it returns to the gauntlet. If the mount is killed, it returns to the gauntlet and may not be resummoned for 1 day.
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