Healing Elixir

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Required Water Shaman 3
Range Touch
Area 1 flask
Duration Instant, 24 hours of potency
Casting Verbal, Somatic, Material (Pure Water)
Cast Action 1 minute ritual
Mana Cost 4
Effect Infuse a flask of pure water with a water spirit to provide Rank doses of an elixir with healing properties. Quaffing a dose heals 2 lethal damage. One dose of the elixir is effective on a target once per hour. Additional doses consumed by the same target in the same hour are wasted. This elixir loses its potency 24 hours after creation.