Stand Your Ground: Difference between revisions

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(Created page with "{| class="tdgrey1" |- | Required || War Domain 4 |- | Range || |- | Area || |- | Duration || |- | Casting || Verbal, Somatic |- | Cast Action || |-...")
 
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   | Required ||  [[War Domain]] 4
   | Required ||  [[War Domain]] 4
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   | Range ||   
   | Range ||  Rank x 10 yards
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   | Area ||   
   | Area ||  Channeler and up to Rank-1 Allies
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   | Duration ||   
   | Duration ||  Rank Rounds
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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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   | Cast Action ||   
   | Cast Action ||  V,S
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   | Mana Cost ||   
   | Cost ||  3 Mana
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   | Effect ||
   | Effect || As part of a Move action, the channeler shouts or otherwise signals to her allies to persevere for a little while longer. A limited number of allies within range may spend 3 Mana to gain +Rank Parry, +1 divine bonus to Physical Defense, and +1 Physical Damage Reduction for the duration. This bonus stacks with any existing parry or damage reduction the targets may have.
 
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Revision as of 21:39, 3 March 2023

Required War Domain 4
Range Rank x 10 yards
Area Channeler and up to Rank-1 Allies
Duration Rank Rounds
Casting Verbal, Somatic
Cast Action V,S
Cost 3 Mana
Effect As part of a Move action, the channeler shouts or otherwise signals to her allies to persevere for a little while longer. A limited number of allies within range may spend 3 Mana to gain +Rank Parry, +1 divine bonus to Physical Defense, and +1 Physical Damage Reduction for the duration. This bonus stacks with any existing parry or damage reduction the targets may have.