Soulfire: Difference between revisions

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   | Area || 1 Target
   | Area || 1 Target
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   | Duration || 3 Rounds
   | Duration || Instant + 3 Rounds of burning
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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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   | Defense || Magic Defense
   | Defense || Magic Defense
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   | Effect || The caster consumes 3 Soul Charges to conjure a deadly spectral flame that burns for several rounds. The spell deals Intelligence + Channeling + Death Domain lethal fire damage (Undead suffer +2d10 bonus damage) and causes [[Conditions#Burning|Burning]]. The burning effect is increased by +6d10 each round and may not be put out through traditional means. The effects of Soulfire do not stack. If Soulfire is cast on a target who is already affected by it, the duration resets.
   | Effect || The caster consumes 3 Soul Charges to conjure a deadly spectral flame. The spell deals Intelligence + Channeling + Death Domain lethal fire damage (Undead suffer +2d10 bonus damage) that ignores the target's Magic Defense. In addition the target is engulfed in flames that may not be extinguished by mundane effects. Even complete submersion in water will not stop the burning, however a successful [[Dispel Magic]] will halt the damage. The target suffers 2 points of damage on the first round after Soulfire is cast, 3 points on the second, and 4 points on the third. Each target may only be effected by Soulfire once per encounter.
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Revision as of 20:57, 4 October 2022

Required Death Domain 5
Range 5 yards x Rank
Area 1 Target
Duration Instant + 3 Rounds of burning
Casting Verbal, Somatic
Cast Action Standard
Mana Cost 3 Soul Charges
Defense Magic Defense
Effect The caster consumes 3 Soul Charges to conjure a deadly spectral flame. The spell deals Intelligence + Channeling + Death Domain lethal fire damage (Undead suffer +2d10 bonus damage) that ignores the target's Magic Defense. In addition the target is engulfed in flames that may not be extinguished by mundane effects. Even complete submersion in water will not stop the burning, however a successful Dispel Magic will halt the damage. The target suffers 2 points of damage on the first round after Soulfire is cast, 3 points on the second, and 4 points on the third. Each target may only be effected by Soulfire once per encounter.