Seed: Transform: Difference between revisions

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=Rank 1 - Alter Form=
One of the common, and feared powers of sorcery is the infusion of planar energies into the caster's own body. This results in rapid transformations that become increasingly obvious while active, and over long periods of time may (with the Storyteller's approval)  begin to cause permanent visible elements of the transformation. E.g. horns or strangely colored eyes. Upon Transformation the caster gains the chosen benefits for the rank cast and any lower ranks. Some ranks have multiple options (indicated with bullets). Upon taken these ranks, the caster must choose which option to select. This choice may not be changed later.
 
=Rank 1 - Basic Transformation=
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||Your features flow and melt like wax changing to look like a different person. This is not an illusion, your figure alters allowing you to look different, alter body type, or even gender. The effect radiates magic however without magical detection all Deception rolls to avoid being recognized as yourself are considered critical successes. You may attempt to take the form of a specific humanoid within the same size category of your normal size however this requires an opposed roll vs. the Perception of anybody who actually knows the form you are attempting to duplicate. Even if you successfully disguise yourself, you will still need to make a Deception roll if you are required to interact with the target, however you gain a +Rank bonus to that roll.
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* Natural Weapons - While transformed you gain natural weapons dealing 2 lethal, +1 AP. Allow the use of Fighting Style: Natural Weapons.  
 
* Alter Form - While transformed your figure alters allowing you to look different, altering your body type, or changing gender. Deception rolls to avoid being recognized are considered critical successes. You may attempt to take the form of a specific humanoid within the same size category of your normal size however this requires an opposed roll vs. the Perception of anybody who actually knows the form you are attempting to duplicate. Even if you successfully disguise yourself, you will still need to make a Deception roll if you are required to interact with the target, however you gain a +Rank bonus to that roll.
 
* Darkvision - While transformed, you can see in pitch black as if it were well lit.
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=Rank 2 - Basic Transformation=
=Rank 2 - Improved Transformation=
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||as Alter Form except you gain an alternate form with Outsider attributes. When activated these attributes are visible and clearly from your chosen plane. (Ex. A Pandemonian sorcerer might have demonic claws for Natural Weapons, or glowing red eyes for Outsider Vision) Choose one attribute from the following list. When you activate Basic Transformation you gain the benefit of that attribute. You may not change the chosen attribute later.
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*Natural Weapons (2 dice/+1 AP - Gain Natural Weapons Fighting Style equal to Rank of Transform)
* Might Boost - While transformed gain Rank charges which may be spent in the following ways:
*Outsider Vision (Darkvision, Detect Magic, Rank 4: Reveal Aura)
Ignore 1 point of non-lethal damage
*Elemental Body (Choose an Energy type from your chosen plane. When struck or when making an unarmed melee attack deal Rank x 2 damage of the chosen type. This effect is reduced by Magic Armor however it may not be reduced below 1 dice.)
Stay conscious for 1 round for an additional -1 Health, this improves to -2 at Rank 3, and -3 at Rank 5.
 
* Agility Boost - While transformed gain Rank charges which may be spent the following ways:
Jump double distance for one round
Ignore falling damage for one round as per Adept Safe Fall
Ignore movement penalties through threatened squares for 1 round
Apply a +Rank bonus towards a non-weapon Dexterity-based skill check
 
* Fearful Aura - While transformed character has a 5 yard +Rank radius aura of fear. Targets in the aura who fail to resist are Shaken. If the affected target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Targets who successfully resist are immune to this effect for 1 Hour.
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=Rank 3 - Improved Transformation=
=Rank 3 - Enhanced Transformation=
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||as Basic Transformation except you gain another attribute from the following list. You may not change the chosen attribute later. When you activate Improved Transformation you gain the benefit of that attribute as well as your selected attribute from Basic Transform.
||Improved Statistics - While transformed caster gains a pool of Rank x 2 points to spend on Strength, Dexterity, Constitution, or Charisma as enhancement bonuses. No individual statistic may be raised beyond Rank.
*Improved Stats (+3 Enhancement to all physical stats)
*Outsider Magic (Choose one of the following spells: Fireball, Invisibility, or Ward. Treat the chosen spell as the Magecraft version. The first use of Outsider Magic is free with subsequent costs using the appropriate mana cost.)
*Elemental Immunity (Choose an Energy type from your chosen plane. If you have already chosen an Energy type for Elemental Body it must be this type. While Transformed you gain Immunity to effects up to Rank level of that energy, and ignore damage equal to Rank each round for effects above Seed Rank.
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||as Improved Transformation except you gain another attribute from the following list. You may not change the chosen attribute later. When you activate Superior Transformation you gain the benefit of that attribute as well as your selected attributes from earlier Ranks.
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*Massive (+2 Size, +2 Health, -2 Dodge, +Rank Natural Armor)
* Titanic Growth - While transformed, caster gains +2 Size (+2 Health, +2 Speed, -2 Dodge), +2 Natural Armor, +1 Damage Reduction
*Greater Outsider Magic (Choose Blade Barrier, Hold Person, or Chaos Hammer)
 
*Elemental Power
* Elemental Body - While transformed caster gains Resistance equal to Rank to a chosen energy from their plane. Additionally the caster when struck or when making an unarmed melee attack deal Rank x 2 damage of the chosen type. This effect is reduced by Magic Armor however it may not be reduced below 1 dice.
 
* Quickling Speed - While transformed caster gains +Rank speed, and Lightning Reflexes: React to an incoming attack reflexively and add +Rank bonus to dodge and move Rank yards. 3 Mana
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||as Superior Transformation except when you activate Mythic Transformation you gain an Outsider template for your chosen plane. While Transformed you count as an Outsider.
||While Transformed you count as an Outsider, and gain the following bonuses:
*Pandemonium (Gain +1 Natural Magic Defense and wings)
* Wings suitable to your plane granting Flight.
*Stygia (Immune to Death magic, Poison, and Disease, and while Transformed do not have to breathe.)
* +Rank Resistance
*Arcadia (Gain +2 Speed/Initiative, and wings)
* Fast Recovery: Recover 2 non-lethal every 15 minutes instead of 1.
*Aaru (Gain +1 Physical Defense and wings)
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Revision as of 14:55, 30 January 2018

One of the common, and feared powers of sorcery is the infusion of planar energies into the caster's own body. This results in rapid transformations that become increasingly obvious while active, and over long periods of time may (with the Storyteller's approval) begin to cause permanent visible elements of the transformation. E.g. horns or strangely colored eyes. Upon Transformation the caster gains the chosen benefits for the rank cast and any lower ranks. Some ranks have multiple options (indicated with bullets). Upon taken these ranks, the caster must choose which option to select. This choice may not be changed later.

Rank 1 - Basic Transformation

Range: Self Duration: 1 Hour Casting: Verbal, Somatic
Effect:
  • Natural Weapons - While transformed you gain natural weapons dealing 2 lethal, +1 AP. Allow the use of Fighting Style: Natural Weapons.
  • Alter Form - While transformed your figure alters allowing you to look different, altering your body type, or changing gender. Deception rolls to avoid being recognized are considered critical successes. You may attempt to take the form of a specific humanoid within the same size category of your normal size however this requires an opposed roll vs. the Perception of anybody who actually knows the form you are attempting to duplicate. Even if you successfully disguise yourself, you will still need to make a Deception roll if you are required to interact with the target, however you gain a +Rank bonus to that roll.
  • Darkvision - While transformed, you can see in pitch black as if it were well lit.
Push: +Duration


Rank 2 - Improved Transformation

Effect:
  • Might Boost - While transformed gain Rank charges which may be spent in the following ways:

Ignore 1 point of non-lethal damage Stay conscious for 1 round for an additional -1 Health, this improves to -2 at Rank 3, and -3 at Rank 5.

  • Agility Boost - While transformed gain Rank charges which may be spent the following ways:

Jump double distance for one round Ignore falling damage for one round as per Adept Safe Fall Ignore movement penalties through threatened squares for 1 round Apply a +Rank bonus towards a non-weapon Dexterity-based skill check

  • Fearful Aura - While transformed character has a 5 yard +Rank radius aura of fear. Targets in the aura who fail to resist are Shaken. If the affected target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Targets who successfully resist are immune to this effect for 1 Hour.
Push: +Duration


Rank 3 - Enhanced Transformation

Effect: Improved Statistics - While transformed caster gains a pool of Rank x 2 points to spend on Strength, Dexterity, Constitution, or Charisma as enhancement bonuses. No individual statistic may be raised beyond Rank.
Push: +Duration


Rank 4 - Superior Transformation

Effect:
  • Titanic Growth - While transformed, caster gains +2 Size (+2 Health, +2 Speed, -2 Dodge), +2 Natural Armor, +1 Damage Reduction
  • Elemental Body - While transformed caster gains Resistance equal to Rank to a chosen energy from their plane. Additionally the caster when struck or when making an unarmed melee attack deal Rank x 2 damage of the chosen type. This effect is reduced by Magic Armor however it may not be reduced below 1 dice.
  • Quickling Speed - While transformed caster gains +Rank speed, and Lightning Reflexes: React to an incoming attack reflexively and add +Rank bonus to dodge and move Rank yards. 3 Mana
Push: +Duration


Rank 5 - Mythic Transformation

Effect: While Transformed you count as an Outsider, and gain the following bonuses:
  • Wings suitable to your plane granting Flight.
  • +Rank Resistance
  • Fast Recovery: Recover 2 non-lethal every 15 minutes instead of 1.
Push: +Duration